Body Armour should be purely cosmetic, remove the 10% damage reduction from it

It has been long enough that the Soviet Body armour ruins the balance of the game. Body armour (and for that 1 Japan squad too) should have its damage reduction taken away. You should not be able to gain an advantage from a cosmetic (helmets are fine though, since their impact is so negligible). My proposal is this

  1. Remove the damage reduction from body armour
  2. Additionally, refund all tickets spent on them. If a person has paid for 25 body armour vests, put 25x6 (or whatever the cost is) tickets into their inventory.

Below are some examples of how toxic body armour is, and how it messes with weapon balance at different tiers.

image

As you can see, the PPS-43 is actually not that powerful of a weapon against vitality. Obviously, against non-vitality, its pretty powerful (with a time to kill of 0.097, which is similar to the Owen Mk 1 - obviously it doesnt work against vitality because of its lower 6.7 damage and not 6.8)

As well as that, you can observe the difference that is made to the Axis weapons here, almost doubling their time to kill. Its criminal that the only faction having to face body armour loses to it here. The MP40 and Beretta are not even “bad” weapons when there is no body armour to account for.

image

Same story in BR3. Body armour makes Soviet weapons seem overpowered.

image

BR4 - The Kiraly does not care for body armour, since it has 7.9 damage. For reference, you need 7.5 damage to beat body armour in 2 hits (at 10m damage drop off). It is unreasonable to buff all Axis smgs (with 9mm) to be doing nearly the same damage as .45 ACP from Thompsons etc.

image

BR1 Advantage - lol

The only “reasonable” advantage that soviet body armour gives, is an increase in survival based on ranged damage at BR5. The Select Fire Rifles dealing 15.3 damage (FG-42, T20, AVT-40) will only 1 hit kill body armour up to 21m approx. The AVS-36 with its higher damage of 15.8 will kill up to 40m. This scenario doesnt really happen outside of custom games, but gives soviet body armour a slight niche in BR5 allowing Soviets to out-range the FG-42 (after its buffs which it rightfully deserved). I still dont think this would be that important in the grand scheme of things

All of these calculations are for 10m damage range and bullet velocity.
I included Japan weapons incase of Soviet V Japan in the future, and included USA for reference (its funny because USA weapons rarely care about body armour)

I will not include the Type Hei Automatic for Japan. Its 13.9 damage obviously loses to body armour, but the lack of recoil and incredibly fast rate of fire mean it really doesnt care too much about the armour.

Other weapons outside of the SMG class that lose to body armour and give Soviets an advantage
Axis: Gewehr 41, Scotti Mod X, Beretta M31, Gerat 03, Krieghoff FG, Kbsp wz 1938M, Walther A115
Japan: Type Hei, Type Otsu, Type 4 Rifle
Other: SVT-38, M1E5 Garand, Meunier A6, Pedersen Rifle, Gorov LMG
Not: M1 Carbine

36 Likes

Devils advocate: what if the body does 5% reduction like helmets? Bc they’re the same thickness usually

Tho I do agree that the damage reduction shpuld just be removed

2 Likes

What reduction? 5% of 230% is nothing you will still die in a single hit. While body armor and it’s -10% dmg is massive difference as dmg starts at basic 100% and turns into 90% which sometimes may turn 2 hit kill gun into 3 hit kill gun.

image

Body armor’s jrpg stats need to get removed it’s an fps game not a Persona game

6 Likes

Body Armor needs to be purely cosmetic, but what will probably happen is that body armor will be given to every faction and everyone will be running around looking dumb as shit in body armor. Just everyone running around cosplaying as the Arditi during WW1.

7 Likes

If they cant be bothered to restrict it to a class gear slot (like assaulter/engineer Backpack…choose between ammo or body armor) and remove its effect on rifle calibre…then yeah…

remove it

2 Likes

Personally I’d remove helmets too for the same reason, it should be visual only. Head already has “built in” 20%p less damage multiplier than neck.

So no need to also add effect from cosmetics on top of this.
Cosmetics visual only no exceptions!!!

3 Likes

You know the damage reduction on helmets? It’s 5% and the multiplier makes it completely worthless it’s like 2.4x mult so that pistol shot that did like 6 instead of doing 5.7 by itself it still does 13.68 quite literally these helmets are quite pointless maybe and maybe the shrapnel mechanic we have in game which they were made for

Then if it does nothing, remove it. Just like ALL other non-visual effects of cosmetics. It’s a matter of principle.

1 Like

Yeah but there’s still apart that goes “is this asinine?”
Especially the MAIN ISSUE of the body that only a single faction have it everyone have helmets the Italians,Germans,US,British,Anzac,Chinese,Japan ese,Russians

The main issue is that and again that only Russians have body armor plus with helmets you’re actually more likely to live through shrapnel which comes tight at times

And I will make it clear
Helmets + everyone → keep mechanic
Armor + single faction ≠ same as helmets → should be removed

Also even then body armor lowers the quality of games significantly

No, remove EVERYTHING. No exceptions. If we start making exceptions it will all repeat after some time.

Moreover, I expect Devs to add armour to other nations rather than remove it from soviets. It solves the balance issue but imo this is still stupid. So the only way to ensure it doesn’t happen is to remove all cosmetics modifiers, no exceptions.

I fail to see negatives.

1 Like

Let’s think this like a person who actually can see

Body armor sucks yeah?
Helmets doesn’t matter yeah?
And less things for devs to mess up yeah?

Principle doesn’t mean much when you’re acting like this if I was lets say a dev reading this I’m far more less likely to hear YOU bc even if it’s principal that doesn’t make you sound smart nor reasonable I’m saying this bc I don’t want to know what messing with numbers will do even if they released a basic update and match making is boned

Plus like many programmers can tell you it’s harder to remove mechanics than to keep them so that’s another reason why principle sounds like malarkey here for me and probably a dev that actually programmed messing with numbers easy removing whole mechanics different story

1 Like

I have a feeling you try to insult me here.

I have no idea what you mean.

All they need to do is swap 0.95 to 1.0. I expect them to also add 10 bugs but imo you make it should unreasonably hard.


Also as I wrote above, complaints about russian armour don’t save us from Devs adding armour to other nations, quite the contrary imo. And I’m against adding more of this crap.

1 Like

Okay let put it like this

Less things to mess with = less bugs to happen → not having a more low quality update + removal of a annoying mechanic (IE body armor) → more good will with players → a better game experience for the average player ≠ helmets is important in this convo

Now apply this to yourself too. I’m not against helmets, I’m against all non-visual effects of cosmetics.
Complaining about russian armour only will make Devs add armour to other nations (if everyone has it, it’s balanced). Complaining about all non-visual effects of cosmetics will remove this crap once and for all.

1 Like

Should we remove the bonus from Japanese swords?

Blud… ppl been asking for armor for other nations for years infact you think they will NOW naw

Especially when showing evidence saying that body armor having a VERY CLEAR negative effect on gameplay where they should be removed to bring the quality higher for the game if body armor mechanic was removed and is infact
1 easier for just body armor mechanic to be removed
2 no need to model more armor

Would it satisfy you?

Removing mechanic will anger ppl who use it.
Adding more of it will bring more micro transactions. Especially when released as premium squad.

Both solve the balance problem but one is far superior from business perspective.

1 Like

I’m just curious. This is also a unique faction bonus, others don’t have such easy access to swords or sabres. Should it be removed? Or is it okay for the Japanese to have a unique bonus, but not for the USSR.

1 Like

Okay what you read

Doing to same to helmets somehow lead to more micro transactions for body armor? Logic is just profoundly not there infact away from the milky way and it’s clear you’re not listening to me but pass me I see no point in continuing with empty convo