Your idea makes sense, because the whole system needs a rework. Either nerf movement speed when wearing body armor, limit it to only stopping small-caliber rounds, or just make the armor itself more expensive.
In its current state, it’s obviously overpowered. It’s like giving the Germans a Sturmgewehr helmet that completely blocks headshots—total nonsense.
these body armors were meant to protect from shrapnel, protection from bullets would work only rarely.
the best rebalancing is:
+25% faster stamina drain
-15% movement speed (all movements like walking, aiming, changing pose etc)
-25% damage taken from explosions (all types) & fire sources
-10% damage taken from all weapons
This would be a realistic & balanced approach. BUT it takes a few minutes of work, which gaijin likely wont do. the fast alternative is to just make all body armor cosmetic.
This realistic approach to body armor still keeps the problem in the game that it cannibalizes the customization system, forcing players to use only body armor if its strong enough.
The overa best solution:
make all current customization body armor in the game only cosmetic, not having any effect.
make all soldiers in the game have a helmet effect, no matter what type of customization they have on the head
use the above proposed realistic body armor system for the occasional event/premium squad
They’ll never be realistic so long as they’re saving soldiers from semi-auto rifle fire, nor until they only protect areas actually covered by the plate itself.
This, or backpack slot (with reworked effects). Since backpack slot would mean removal of the cosmetics the earlier is preffered.
won’t have that many applications (or resources) to spare. Over the past 4 years, I’ve already invested in all Soviet units with body armor. Now if I have to collect all the German ones too, I’d need to live in this game for another 5 years.
Sure, you can buy them—but the price for a single armored unit or body armor set is absolutely insane.
Sadly, I know of no use of body armour for the US during WW2, and I don’t want to unfairly make the UK the best subfaction (even if the Anglo in me wants to).
Body armour is cool to look at, I wish that was enough and the only thing it did, and for factions/subfactions that used them to have access to them as cosmetic options.
Expect a British Customization Mega-Suggestion from me in the coming days, these are of course included! The MRC Body Armour was suprisingly common late war (equal to the Soviet level of usage).
No, I just meant that I don’t want to give people any gameplay reason to preffer selecting British/Commonwealth units over US ones. I want people to main Britain because they want to main Britain, not because some units have access to the magic 10% damage reduction. I don’t want tourists in our midsts.
Well, there are helmets for 2 [units/currency] and helmets for 4. And usually, the one for 2 gives 10% resistance, while the fanciest one for 4—say, a black one—doesn’t. Even if they add helmets like that (which I seriously doubt), they probably won’t cost the same.
The UK has subsidised teeth healthcare, and got on average better teeth health than Americans do, it’s a self reinforcing internet-myth that their teeth are bad.
This is what you’d call a stereotype—what’s happening now is unlikely to change the long-established and widely accepted perception of [the issue with teeth]. I’m not trying to debunk the myth that Kazakhstan doesn’t actually have those “gypsy villages” shown in Borat … and honestly, it’s hard to accuse me of bias here—I’m not even from Kazakhstan, xD
I was chatting with a Swedish guy once, and he taught me a few things. The key is the main phrase—you can just swap out the last word depending on what you need.
I’m Canadian and I gotta say that the stereotypes about meese, maple syrup, snow, mounties in the west and our politeness requiring us to say “sorry” to everything…