Can be used to generate effects on different biomes.
List
burnt_field
forest_leaves
asphalt
grass
powder_snow
dune
forest
sand_slope
Posted this so i don’t have to search for it next time.
Can be used to generate effects on different biomes.
burnt_field
forest_leaves
asphalt
grass
powder_snow
dune
forest
sand_slope
Posted this so i don’t have to search for it next time.
nice.
just a reminder, in order to apply them, i have to put the cpu cloner object thingy ?
( don’t remember the name correctly )
or… other methods?
Use ground_effect:
ground_effect is now broken:
Code for working ground_effect entity:
entity{
_template:t="ground_effect"
ground_effect__fx_name:t="envir_misc_floating_ashes_effect"
ground_effect__biome_group_name:t="burnt_field"
ground_effect__rot_z:p2=75, 10
ground_effect__offset_x:p2=0, 5
ground_effect__offset_y:p2=-0.2, 0.2
ground_effect__offset_z:p2=0, 5
ground_effect__grid_cell_size:r=8
ground_effect__grid_world_origin:p2=0, 0
ground_effect__vis_radius:r=50
ground_effect__random_offset_scale:r=0
ground_effect__biome_weight_for_active_thr:r=0.25
ground_effect__fx_radius:r=-1
}
Is there a general guide for how to implement sound effects?
Only get ambient sounds and sounds from weather effects to work.
I’ve never touched sound effects before. Will take a look…
Thanks Bazsi!