Biome Groups

Can be used to generate effects on different biomes.

List

burnt_field
forest_leaves
asphalt
grass
powder_snow
dune
forest
sand_slope

Posted this so i don’t have to search for it next time.

5 Likes

nice.

just a reminder, in order to apply them, i have to put the cpu cloner object thingy ?

( don’t remember the name correctly :upside_down_face: )

or… other methods?

1 Like

Use ground_effect:
image

4 Likes

ground_effect is now broken:
image

Code for working ground_effect entity:

entity{
  _template:t="ground_effect"
  ground_effect__fx_name:t="envir_misc_floating_ashes_effect"
  ground_effect__biome_group_name:t="burnt_field"
  ground_effect__rot_z:p2=75, 10
  ground_effect__offset_x:p2=0, 5
  ground_effect__offset_y:p2=-0.2, 0.2
  ground_effect__offset_z:p2=0, 5
  ground_effect__grid_cell_size:r=8
  ground_effect__grid_world_origin:p2=0, 0
  ground_effect__vis_radius:r=50
  ground_effect__random_offset_scale:r=0
  ground_effect__biome_weight_for_active_thr:r=0.25
  ground_effect__fx_radius:r=-1
}
1 Like

Is there a general guide for how to implement sound effects?

Only get ambient sounds and sounds from weather effects to work.

I’ve never touched sound effects before. Will take a look…

2 Likes

Thanks Bazsi!