In this update we have worked on an improved interface, fixed many bugs, added two new missions and Engineers can now also build anti-tank guns. Most of those updates were implemented according to your feedback.
HERE IS THE FULL CHANGE LOG
New weapons
- Engineer constructions
- Anti-tank gun Pak 38 (Germany)
- Anti-tank gun 53K (USSR)
- Added authentic models for following weapons
- Mosin rifle mod.1891/30
- Pre-war Kar98k.
- Shotgun TOZ-B.
- Gewehr 33/40.
- MP 28.
- Flamethrower ROKS-2
Missions
- Added new mission Monastery (Invasion).
- Added new mission Monastery (Conquest).
- Missions variants in the Invasion game mode where USSR attacks have been added.
- Balance in the mission Vysokovo Village (Invasion) has been adjusted: in the squads game mode, the time to capture points has been increased; in the Lone fighters game mode, the time to capture points has been reduced.
- Additional weather options in missions have been added.
Weapons and Equipment
- MP 28 — magazine capacity now 20 rounds; default number of magazines in inventory increased from 5 to 7.
- Improved animation of shooting and reloading Mosin rifle 1891.
- Improved animation of shooting and reloading PPD 34/38 with box magazine.
- Improved animation of shooting and reloading PPD 34/38 with drum magazine.
- Improved animation of shooting and reloading PPD 40.
- Machine guns and automatic cannons in vehicles are now loaded with belts and magazines and need time to reload.
- Summer tank camo replaced with winter camo.
- Changed camo for interceptor Bf-109 F1.
- Camo for engineer constructions changed from summer to winter style.
Gameplay and Soldiers
- The amount of experience in the Lone Fighters game mode has been increased,
- Added resources, spent in construction by engineers. Now you can build all available objects in one respawn only if you have several engineers in the squad.
- Added animation for resupply container, built by an engineer. If there is no ammo left in it - it closes.
- You will now get experience for aiding a heavily wounded soldier of another squad.
- Players will not be able to occupy a seat in a vehicle if it is already occupied by an AI soldier of another player. With the exception of players playing in one group.
- AI-soldiers will stop changing posture too often whilst shooting.
- Improved AI behavior when close to burning objects and fire.
- AI soldiers will now note player enemy marks and attack spotted enemies in that direction.
- Improved AI soldier navigation.
- The heavier the weapon, the greater its impact on stamina.
- Now, when aiming at an ally’s mobile spawn point, it will be indicated as an allied construction, as with allied vehicles.
- Flamethrower burning fuel or the ‘Molotov cocktail’ now can break a tank engine if it gets in.
- Untrained tankers will now aim separately in the horizontal and vertical axis.
- Improved targeting skills of a tank gun ability has been added. It enables the cannon to be guided horizontally and vertically simultaneously.
- Improved animation of commander, looking out from a hatch.
- Added pilot head movement inertia.
- Changed pilot angle of view.
Interface
- Zone capture progress now changed from a numerical to a graphical indication.
- Now you can now remove equipped items by dragging them to any empty warehouse space.
- Long squads names now correctly display on the card.
- Animation added for the New level notification in the soldier cards in the debriefing menu.
- Mouse click on the scope in the weapon menu dismantles the scope from the weapon.
- Armored vehicles and aircraft in the hangar now sorted in order of the possibility of getting them…
- Vehicle controls menu now located in a separate tab.
- A button has been added to the vehicle menu, forwarding to the respective level of campaign.
- The first squad selected after loading into a battle will be the squad selected in the menu before entering combat.
- An object’s destruction possibility tip (J button by default) now has the name of the object.
- Temporary unavailable rally point now turns grey on the minimap.
- Seats in vehicles now have statuses (free/occupied) and player nicknames, or AI soldier names on them. Numbers added to facilitate switching from seat to seat.
Sound
- Sound added for cancelling Academy training.
- Gun and turret reload sounds have been added.
- Aircraft sounds heard from distance have been reworked
- Bullet passing-by sounds are now heard better in intense combat.
Improvements and bug fixes
- A bug that wouldn’t allow soldiers to receive experience for defending capture zones has been fixed (when killing enemies who are on or near an allied pont).
- A bug which would show the mist from the main menu in battle for some time after the battle begins has been fixed.
- A bug has been fixed with the incorrect highlighting of a soldier…
- Fixed a bug where the capture indicator could be highlighted after changing a soldier.
- Fixed a bug where the flamethrower effect wasn’t interrupted by a fast grenade throw.
- Fixed the visibility of the haze effect when using scopes.
- Fixed incorrect rendering of effects underwater.
- Fixed a bug when the M30 Luftwaffe Drilling was picked up instead of TOZ-B.
- A bug that after reconnecting to a battle an engineer could not create buildings has been fixed.
- Errors in the texture of the I-153 fighter have been fixed
- Animation of hands whilst using stairs has been fixed.
- Fixed soldier jerking movement when colliding with a door.
- Fixed accrual of experience to players who marked vehicles if it was subsequently destroyed by another player.
- Fixed freezing of sounds on repairing and extinguishing vehicles.
- Positioning of capture zone icons has been fixed.
- Fixed a bug where buildings outside the combat zone could not be destroyed.
- A bug where it’s impossible to close the help window at the beginning of battle has been fixed.
- Canceling the selected spawn point, which occurred in some cases has been fixed.
- Fixed a bug where destruction of a nearby object also destroyed the stationary machine gun.
- A bug that allowed spawning at a destroyed rally point has been fixed.
- A bug where some artifacts were displayed in the sky when using TAA anti-aliasing has been fixed.
Other
- Performance has been Improved.
- Rendering effects have been optimized.
- Reflections have been Improved.
- Improved character movement on uneven surfaces.
- Checking the visibility of static objects in shadows has been accelerated.
- V-sync cannot be enabled for Window and Fullscreen window modes. V-sync is available only for Fullscreen mode.