Big update 0.1.11.27

In this update we have worked on an improved interface, fixed many bugs, added two new missions and Engineers can now also build anti-tank guns. Most of those updates were implemented according to your feedback.

HERE IS THE FULL CHANGE LOG

New weapons

  • Engineer constructions
    • Anti-tank gun Pak 38 (Germany)
    • Anti-tank gun 53K (USSR)
  • Added authentic models for following weapons
    • Mosin rifle mod.1891/30
    • Pre-war Kar98k.
    • Shotgun TOZ-B.
    • Gewehr 33/40.
    • MP 28.
    • Flamethrower ROKS-2

Missions

  • Added new mission Monastery (Invasion).
  • Added new mission Monastery (Conquest).
  • Missions variants in the Invasion game mode where USSR attacks have been added.
  • Balance in the mission Vysokovo Village (Invasion) has been adjusted: in the squads game mode, the time to capture points has been increased; in the Lone fighters game mode, the time to capture points has been reduced.
  • Additional weather options in missions have been added.

Weapons and Equipment

  • MP 28 — magazine capacity now 20 rounds; default number of magazines in inventory increased from 5 to 7.
  • Improved animation of shooting and reloading Mosin rifle 1891.
  • Improved animation of shooting and reloading PPD 34/38 with box magazine.
  • Improved animation of shooting and reloading PPD 34/38 with drum magazine.
  • Improved animation of shooting and reloading PPD 40.
  • Machine guns and automatic cannons in vehicles are now loaded with belts and magazines and need time to reload.
  • Summer tank camo replaced with winter camo.
  • Changed camo for interceptor Bf-109 F1.
  • Camo for engineer constructions changed from summer to winter style.

Gameplay and Soldiers

  • The amount of experience in the Lone Fighters game mode has been increased,
  • Added resources, spent in construction by engineers. Now you can build all available objects in one respawn only if you have several engineers in the squad.
  • Added animation for resupply container, built by an engineer. If there is no ammo left in it - it closes.
  • You will now get experience for aiding a heavily wounded soldier of another squad.
  • Players will not be able to occupy a seat in a vehicle if it is already occupied by an AI soldier of another player. With the exception of players playing in one group.
  • AI-soldiers will stop changing posture too often whilst shooting.
  • Improved AI behavior when close to burning objects and fire.
  • AI soldiers will now note player enemy marks and attack spotted enemies in that direction.
  • Improved AI soldier navigation.
  • The heavier the weapon, the greater its impact on stamina.
  • Now, when aiming at an ally’s mobile spawn point, it will be indicated as an allied construction, as with allied vehicles.
  • Flamethrower burning fuel or the ‘Molotov cocktail’ now can break a tank engine if it gets in.
  • Untrained tankers will now aim separately in the horizontal and vertical axis.
  • Improved targeting skills of a tank gun ability has been added. It enables the cannon to be guided horizontally and vertically simultaneously.
  • Improved animation of commander, looking out from a hatch.
  • Added pilot head movement inertia.
  • Changed pilot angle of view.

Interface

  • Zone capture progress now changed from a numerical to a graphical indication.
  • Now you can now remove equipped items by dragging them to any empty warehouse space.
  • Long squads names now correctly display on the card.
  • Animation added for the New level notification in the soldier cards in the debriefing menu.
  • Mouse click on the scope in the weapon menu dismantles the scope from the weapon.
  • Armored vehicles and aircraft in the hangar now sorted in order of the possibility of getting them…
  • Vehicle controls menu now located in a separate tab.
  • A button has been added to the vehicle menu, forwarding to the respective level of campaign.
  • The first squad selected after loading into a battle will be the squad selected in the menu before entering combat.
  • An object’s destruction possibility tip (J button by default) now has the name of the object.
  • Temporary unavailable rally point now turns grey on the minimap.
  • Seats in vehicles now have statuses (free/occupied) and player nicknames, or AI soldier names on them. Numbers added to facilitate switching from seat to seat.

Sound

  • Sound added for cancelling Academy training.
  • Gun and turret reload sounds have been added.
  • Aircraft sounds heard from distance have been reworked
  • Bullet passing-by sounds are now heard better in intense combat.

Improvements and bug fixes

  • A bug that wouldn’t allow soldiers to receive experience for defending capture zones has been fixed (when killing enemies who are on or near an allied pont).
  • A bug which would show the mist from the main menu in battle for some time after the battle begins has been fixed.
  • A bug has been fixed with the incorrect highlighting of a soldier…
  • Fixed a bug where the capture indicator could be highlighted after changing a soldier.
  • Fixed a bug where the flamethrower effect wasn’t interrupted by a fast grenade throw.
  • Fixed the visibility of the haze effect when using scopes.
  • Fixed incorrect rendering of effects underwater.
  • Fixed a bug when the M30 Luftwaffe Drilling was picked up instead of TOZ-B.
  • A bug that after reconnecting to a battle an engineer could not create buildings has been fixed.
  • Errors in the texture of the I-153 fighter have been fixed
  • Animation of hands whilst using stairs has been fixed.
  • Fixed soldier jerking movement when colliding with a door.
  • Fixed accrual of experience to players who marked vehicles if it was subsequently destroyed by another player.
  • Fixed freezing of sounds on repairing and extinguishing vehicles.
  • Positioning of capture zone icons has been fixed.
  • Fixed a bug where buildings outside the combat zone could not be destroyed.
  • A bug where it’s impossible to close the help window at the beginning of battle has been fixed.
  • Canceling the selected spawn point, which occurred in some cases has been fixed.
  • Fixed a bug where destruction of a nearby object also destroyed the stationary machine gun.
  • A bug that allowed spawning at a destroyed rally point has been fixed.
  • A bug where some artifacts were displayed in the sky when using TAA anti-aliasing has been fixed.

Other

  • Performance has been Improved.
  • Rendering effects have been optimized.
  • Reflections have been Improved.
  • Improved character movement on uneven surfaces.
  • Checking the visibility of static objects in shadows has been accelerated.
  • V-sync cannot be enabled for Window and Fullscreen window modes. V-sync is available only for Fullscreen mode.
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