(Some ppl suggested it but I don’t think there was a stand alone suggestion so here we go.)
In the battlefield games when team A captures a sector, players from team B need to get to the next sector for the battle to continue. All players from team B who are still in the lost sector are marked and killing them restores spawn tickets of team A. The next sector becomes active only if there are no players from B team left in the lost sector.
Do you guys think it could work in enlisted?
(I mean from the gameplay side, not from technical side.)
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If you manage to get one for pennies, I recomend to give it a try. Overall a very nice game series (except some more recent games).
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They’re not cheap on Steam, of course not high priced compared to some others I guess as I think I paid $59.99 at one time for Sniper Elite 4 a few years back. I cannot play Sniper Elite 5 though as there is something that is incompatible with my Nvidia Graphics card, so Steam returned my money on that on a year ago. I am not sure which ones my kids liked, I know my oldest liked BF 1, but not sure how many he played. I would probably try the BF V since it is WW2 based.
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Last time I played BF 1, I was always spawncampped and bunch of douchebag veterans teabagging here and there. Wouldn’t suggest that since the attackers are just a tad bit better than defenders rn. Adding this will ensure more mass desertion.