I tried to love this plane, but ffs, it’s useless, the cannon can kill tanks but it’s almost imposable to do so most of the time, and with AA being borderline OP again, those low slow deliberate passes needed to bring the cannon to bear are death runs.
From what I gather it is using the “stealth” ammo chain from War Thunder, HVAP would be a seemingly better option.
How does plane ammo exactly work?
AP-I and HVAP-T should not have a filler but the rounds still explode?
Does each shot repressent a HE round and a AP round at the same?
So if a tank is hit it explodes and tries to pen the tank aswell?
If yes, are all belts like that? or do HE only belts exist?
I don’t think render distance would help, as an attacker it should have some AT capability, currently it is a meme plane, for when I’m solo and helping Tunisia axis from the air, to avoid being farmed by HMG, Sherman and a Grant at same time!
I think with clever lod scaling they could increase the render distance considerably without putting too much strain on a system. At the furthest distances you could get away with very basic sprites to represent infantry. They can already do that to 1km distance for friendly players, and even further for tank markers.
I don’t know what the dagor engine is capable of though, shame they don’t switch over to something more modern and capable like unreal 5.
To target tanks roof, and the plane canon acts like I think it does, which is to say that in Enlisted it doesn’t shoot ap, but HE, then at least you could clean the field of infantry with great effect…
At least.
I miss strafing with my fighters. In Tunisia, I love the Spitfire, but all I can do when no enemy is in the air, is randomly shoot inside trenches in the hope of hitting invisible infantrymen…
I wanted to get this plane. On my first trial I absolutely destroyed a sherman tank on the first pass (as I expected it to as a warthunder pilot)
But the next 5 attempts were…unimpressive…leading to me not grabbing the plane.
30mms need to all be HVAP. Thats just my opinion, you want all in. Its either all in on anti tank or all in anti infantry.
Back in testing for Tunisia the HS 129 Duck was a great for this. (REAAAALY want the Duck back by the way…)
ofcourse being able to select our own weapon belts will be the best choice.
Also on that topic the 40mm Hurricane, I havent looked for a long time, but doesnt that have HE rounds in the belt? It seemed to be a rather odd configuration at the time.
yeah for sure. lack of crew etc etc. But I would have expected some major internal damage and fires(which happened once). but didnt register most of the time.
in warthunder 30mm HVAP is just the bane of tanks. Death from above.
Id probably prefer 30mm HEI until the anti tank ammo is consistant.
I want this so badly. Having to use spot (tanks) from 3km out is, unimmersive…I would just rather have Eyes on…
I rather wish infantry were rendered before the last second aswell…But i guess it protects them a fair bit from strafing…A lot more people would hate planes from being constantly and effectively strafed, even though AA would be in its prime