Better Planes and Tanks

Planes

  • If you land your plane in the grey zone, it should spawn you back in battle as infantry.

  • Planes should be able to land on a runway to fix their aircraft, tanks can be fixed, aircraft should be able to as well.

  • Planes should spawn on runway in order to get into the air, remove the 1 minute timer and just add a plane deploy system.

  • Let pilots use binoculars in planes. There’s a slot for it.

  • Let pilots play radio and music in planes :).

  • Add more planes objectives such as, controlling air space, restricts radio arty calls. Etc.`

  • Add pilot animations, moving stick and pedals, flipping switch and pressing buttons for Guns and rockets.

  • Add paratrooper plane; Ai or player controlled, add paratrooper class to paratrooper plane. Paratrooper can perform reconnaissance in grey zones without death or penalty.`

Show Friendly Planes on map with a real time moving animation pin.

  • Allow planes to place special pins and arrow communications on map battle map to communicate with friendly planes. Example, use an enemy plane marker to reveal an enemy plan near a coordinates pin. This could reveal an enemy plane pin behind you, or communicate a designated strafe-area or bombing run plan with pins to an ally plane for a coordinated attack.

To avoid map spam this communication tactic could be limited only to an officer class in each squad. This could be obtained through the upgrade tree when selecting classes to allow in the squad. If your captain goes down, you loose ability to communicate until you have a captain again.

Tanks

  • Add unique tank objectives, fight for a unique vehicle and infantry spawn point. Whoever controls the point, is able to use it for flanking.`

  • Add the ability to use radio in tanks.`

  • Add AI gunner on hatch for tanks, optional deploy, helps escort infantry.`

  • When in missile mode, let ai gunner use tank gun and shoot enemy infantry.`

  • Add visual scene inside tank for the hell of it. I wanna see inside the tank.`

  • Let infantry sit on tanks, and use guns while sitting on tank, maximum of eight infantry for armored escort.`

  • Give tanks passive point + 15 for escorting infantry to objective points.`

  • Add tank animations, officer shouldn’t be a whack mole leaving hatch, add machine gun belt animations.`

Show Friendly Tanks on map with a real time moving animation pin.

  • Allow Tanks to communicate with infantry and vice Verca with special map pins designated to each division. Tank can draw arrows or place pin coordinates to communicate their objective and strategy with other tanks and infantry. Infantry can place suggestion with markers or arrows with tanks to suggest supportive maneuvers.

*To avoid map spam this communication tactic could be limited only to an officer class in each squad. This could be obtained through the upgrade tree when selecting classes to allow in the squad. If your captain goes down, you loose ability to communicate until you have a captain again.*

8 Likes

I like most of those points. Except for the paratroopers being immune to the greyzone. Whats stopping me from jumping over and over on the same high place and sniping into the battlefield with irons?

2 Likes

More communication between tanks through radioman

Thanks for the feedback! Yea I didn’t think about snipers and camping. Good point Lego!

I suppose paratrooper squads could have snipers removed and only wear light weapons such as, carbines.

That or,

The AI paratrooper plane, will only rotate around a fair distance, and there will be set landing parameters that block from steering to far off the designated landing spaces.

1 Like

I agree, maybe add some way tanks can communicate with each other, like adding the ability for tanks to draw special map pins or coordinates on the battle map.

Maybe each division, infantry, planes, and tanks, could interact with the battle map in different ways with specialized pins and and orders such as arrows and movement.

1 Like

Of course