As well know, we can use volfog_snow_affect
or volfog_sand_storm_affect
To create an environmental fog that can change periodically.
But this entity alone couldn’t achieve the effect I wanted to create.
I might want the battlefield to have 20 minutes of clear clear weather and 5 minutes of foggy weather.
I found a way to do this
This can give the scene a 5-minute foggy scene every 20 minutes, and relatively clear weather in the 20-minute interval.
game_options{
_override:b=yes
"volfog_snow__intensityByCamera:object"{
plane_fps_cam:r=0.3
respawn_cam:r=0.1
}
}
big_action_volfog_snow_affect{
_use:t="volfog_snow_affect"
_use:t="big_action_noop_phys_activator_trigger"
mineActivatorTemplate:t="create_big_action_volfog_snow_heavy_affect"
game_effect__timeToDestroy:r=1200.0
volfog_snow__intensityChangeTime:r=300.0
volfog_snow__intensity:r=0.01
volfog_snow__intensitySpeed:r=0.05
volfog_snow__maxIntensity:r=0.06
volfog_snow__maxIntensityRange:p2=0.01, 0.05
"volfog_snow__intensityByCamera:object"{
plane_fps_cam:r=0.3
respawn_cam:r=0.1
}
}
big_action_volfog_snow_heavy_affect{
_use:t="volfog_snow_affect"
_use:t="big_action_noop_phys_activator_trigger"
mineActivatorTemplate:t="create_big_action_volfog_snow_affect"
game_effect__timeToDestroy:r=360.0
volfog_snow__intensityChangeTime:r=60.0
volfog_snow__intensity:r=0.06
volfog_snow__intensitySpeed:r=0.05
volfog_snow__maxIntensity:r=1.8
volfog_snow__maxIntensityRange:p2=0.2, 1.8
"volfog_snow__intensityByCamera:object"{
plane_fps_cam:r=0.3
respawn_cam:r=0.1
}
}
create_big_action_volfog_snow_heavy_affect_on_create{
"on_explosion__create:list<t>"{
tmplt:t="big_action_volfog_snow_heavy_affect"
}
}
create_big_action_volfog_snow_heavy_affect{
_use:t="big_action_noop_phys_activator"
on_create__addShellTemplate:t="create_big_action_volfog_snow_heavy_affect_on_create"
}
create_big_action_volfog_snow_affect_on_create{
"on_explosion__create:list<t>"{
tmplt:t="big_action_volfog_snow_affect"
}
}
create_big_action_volfog_snow_affect{
_use:t="big_action_noop_phys_activator"
on_create__addShellTemplate:t="create_big_action_volfog_snow_affect_on_create"
}
Features in this topic base on