Because the 3d model mising the variable binding of turret_control__animVars
After some tests, I think the key setting enabled the rotation of the turret is in turret_control__animVars
, which binding the 3d model skelton to rotation.
Finally the Katyusha can only do so much. It can drive and fire but can not rotate the turret.
This is so close to perfect. I believe the development team can complete it anytime they want, there should not be too works much left on it
Some other models such as the stuh42 105mm also can not be rotated the gun, I believe it is caused by the same reason
entities.blk
for anyone wants to try it
put it in
/path/to/your/mod
scene.blk
entities.blk // <---
big_action_ussr_bm_13n{
_extends:t="base_tank"
_extends:t="big_action_bm_13n_16_ammo_stowages"
killLogName:t="ussr_bm_13n"
animchar__res:t="bm_13n_char"
collres__res:t="bm_13n_collision"
//vehicle_net_phys__blk:t="%ugm/data/gen/units/bm_13n.blk:VehiclePhys"
vehicle_net_phys__blk:t="content/e_ww2_common/gamedata/units/vehicles/gmc_353.blk:VehiclePhys"
particle_phys__blk:t="gamedata/suspension/empty.blk"
dmg_animchar__res:t="bm_13n_char"
xray_resource__modelName:t="bm_13n"
cockpit__zoomOutFov:r=2.7475
cockpit__zoomInFov:r=5.3955
cockpit__sightName:t="sight_model/default_tank_spg"
cockpit__sightFov:r=20.0
drowningHeight:r=1.05
//damage_model__blk:t="%ugm/data/gen/units/bm_13n.blk"
damage_model__blk:t="content/e_ww2_common/gamedata/units/vehicles/gmc_353.blk"
item__name:t="items/ussr_bm_8_24"
resupply__cooldownOverride:r=1.5
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="commander"
locName:t="vehicle_seats/car_driver"
seatOwnsEntityControl:b=yes
ignoreAttachNodeRotation:b=yes
attachNode:t="driver"
entranceNode:t="char_driver_landing"
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.1, -0.12, 0.0]]
seatComponent:t="isGunner"
seatEnum:t="left_seat"
cockpitTemplate:t="big_action_bm_13n_16_gunner_cockpit"
cameraType:t="machinegunner_cockpit"
"turretNames:array"{
turretNames:t="turret_01"
}
}
"seats:object"{
name:t="passenger1"
locName:t="vehicle_seats/commander"
seatOwnsEntityControl:b=no
ignoreAttachNodeRotation:b=yes
attachNode:t="commander"
entranceNode:t="char_passenger_01_landing"
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, -0.33, 0.0]]
seatComponent:t="isPassenger"
nextSeat:t="driver"
seatEnum:t="right_seat"
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
}
"turret_gun_flash_fx__flashNodes:shared:array"{
node:t="emtr_gun_flame_01"
}
"turret_gun_flash_fx__flashFx:shared:array"{
fx:t="muzzle_ground_8mm"
}
"turret_gun_flash_fx__flashFxScale:shared:array"{
scale:r=1.0
}
"turret_control__emitterNodes:shared:array"{
node:t="bone_rocket_01"
}
"turret_control__animVars:shared:array"{
"vars:object"{
curYawParamName:t="turret_01_yaw"
curPitchParamName:t="gun_01_pitch"
aimActiveParamName:t="aim_01_active"
paramYawSpeed:t="turret_01_yaw_speed"
paramYawSpeedMul:t="turret_01_yaw_mul"
paramYawAccel:t="turret_01_yaw_accel"
paramMinYawAngle:t="turret_01_min_yaw_angle"
paramMaxYawAngle:t="turret_01_max_yaw_angle"
paramMinPitchAngle:t="turret_01_min_pitch_angle"
paramMaxPitchAngle:t="turret_01_max_pitch_angle"
paramPitchSpeed:t="gun_01_pitch_speed"
paramPitchSpeedMul:t="gun_01_pitch_mul"
paramPitchAccel:t="gun_01_pitch_accel"
wishYawParamName:t="gun_01_aim:targetYaw"
wishPitchParamName:t="gun_01_aim:targetPitch"
}
}
"turret_control__turretInfo:shared:array"{
"turretInfo:object"{
turretName:t="turret_01"
gun:t="big_action_bm_13n_16_rocket+main_turret"
barrelDm:t="gun_barrel"
breechDm:t="cannon_breech"
salt:i=1
}
}
"vehicle_seats__canAcquireControls:shared:object"{
"default:object"{
movement:b=yes
turrets:b=yes
}
"driver:object"{
movement:b=yes
turrets:b=yes
}
"main_gunner:object"{
movement:b=yes
turrets:b=yes
}
}
}
big_action_bm_13n_16_gunner_cockpit{
_extends:t="base_gunner_cockpit"
animchar__res:t="t_26_1940_gunner_char"
cockpit__minZoom:r=-0.27
cockpit__offset:p3=-0.0, 0.0, 0.0
animchar_render__enabled:b=no
cockpit__offset:p3=-6.0, 2.3, -0.0
// vehicle_sight__blk:t="%ugm/data/sight/artilery_indirect_ami_sight_bm8_24.blk"
"cockpit__slitForwardOffset:list<r>"{
slit:r=0.0
}
"cockpit__visibleVehicleNodeNames:list<t>"{
node:t="@root"
node:t="wheel_r_top_03"
node:t="ex_decor_l_04"
node:t="ex_decor_l_05"
node:t="ex_decor_l_02"
node:t="ex_decor_l_03"
node:t="ex_decor_l_01"
node:t="ex_decor_r_04"
node:t="ex_decor_r_05"
node:t="ex_decor_r_02"
node:t="ex_decor_r_03"
node:t="ex_decor_r_01"
node:t="ex_decor_02"
node:t="ex_decor_01"
node:t="ex_decor_03"
node:t="ex_armor_01"
node:t="wheel_r_01"
node:t="wheel_r_02"
node:t="wheel_r_03"
node:t="wheel_r_04"
node:t="wheel_r_top_01"
node:t="wheel_r_top_02"
node:t="wheel_r_top_03"
node:t="wheel_r_drive"
node:t="wheel_l_drive"
node:t="wheel_l_01"
node:t="wheel_l_02"
node:t="wheel_l_03"
node:t="wheel_l_04"
node:t="wheel_l_top_01"
node:t="wheel_l_top_02"
node:t="wheel_l_top_03"
node:t="wheel_r_back"
node:t="wheel_l_back"
node:t="ex_decor_turret_01"
node:t="ex_lantern_b_01"
node:t="ex_lantern_01"
node:t="hatch_01"
node:t="hatch_02"
node:t="bone_turret"
node:t="bone_gun"
node:t="gun_barrel"
}
"cockpit__cockpitOffsetBySlit:list<p3>"{
item:p3=0.396494, -0.43033, 0.816323
}
"cockpit__attachNodeNames:list<t>"{
node:t="bone_turret"
}
"cockpit__attachNodeIndices:list<i>"{
}
"cockpit__slitNodeNames:list<t>"{
slit:t="cam_front_right"
}
"cockpit__slitIsGun:list<b>"{
slit:b=yes
}
}
big_action_bm_13n_16_ammo_stowages{
_tags:t="server"
_extends:t="vehicle_ammo_stowages"
"ammo_stowage__stowageTemplates:shared:list<t>"{
stowage:t="big_action_bm_13n_16_ammo_stowage_1"
}
}
big_action_bm_13n_16_ammo_stowage_1{
_extends:t="ammo_stowage"
"ammo_stowage__clusterTemplates:shared:list<t>"{
cluster:t="big_action_bm_13n_16_ammo_cluster_1_1"
}
"ammo_stowage__turretNames:shared:list<t>"{
gun:t="turret_01"
}
}
big_action_bm_13n_16_ammo_cluster_1_1{
_extends:t="ammo_cluster"
ammo_cluster__isShell:b=yes
"ammo_cluster__slotNames:shared:list<t>"{
part:t="ammo_turret_02"
}
"ammo_cluster__slotsMaxAmmo:list<i>"{
count:i=16
}
}
big_action_bm_13n_16_rocket{
_extends:t="base_tank_rocket_gun"
turret__yawSpeed:r=15.0
turret__pitchSpeed:r=5.0
turret__aimNodeName:t="bone_turret"
turret__limit:p4=-13.0, 13.0, -3.0, 40.0
gun__projectileTemplate:t="bm_8_24_projectile"
gun__projectileDebugTemplate:t="bm_8_24_projectile+bomb_projectile_debug"
item__name:t="guns/82mm_M8_rocket_launcher"
gun__blk:t="content/enlisted/gamedata/weapons/bm_8_24/m_8_launcher.blk"
gun__shotFreq:r=1.0
gun__locName:t="82mm_M8_rocket_launcher"
gun__shootNodeName:t="bone_rocket_01"
gun__shootNodeEmitterGenFmt:t="bone_rocket_%02d"
gun__shootNodeItemTemplate:t="bm_8_24_item"
gun__maxAmmo:i=16
gun__ammo:i=16
"gun__ammoSetsInfo:shared:array"{
"default:array"{
"shell:object"{
blk:t="content/enlisted/gamedata/weapons/shells/m_8_rocket_bm_8_24.blk"
name:t="82mm_M8_rocket_launcher"
type:t="he_frag_tank"
}
}
}
"gun__shellsAmmo:array"{
ammo:i=16
}
}