Bayonet equipment """rework"""

First of all, this is pointless from the gameplay perspective. But nice from the visual / immersion pov.

Make bayonets a “normal” mele weapon that can be placed in the mele slot. Soldier can use it like a knife or mount it on the rifle (“U” by default on PC) and use like now.

EDIT
Since bayonets give more mele damage and lessen recoil, lack of bayonet may decrease dispersion to make it a good alternative.

4 Likes

Indeed, bayonet (attachment) give you 5% less recoil a huge buff on semi and selective fire why some one should remove it?

1 Like

If we get a weapon colision mechanic, it may be usefull.

And it was recently sugested and quite welcomed by the comunity:

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My brother likes to have his weapons without bayonet mostly. Idk why

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How? Weapon collision only avoid gun to clip in wall and others object retracting the weapon wen the gun hit the wall

Bayonet or not you hitt the wall at the same way, imo the option of remove the Bayonet in the squad menu is sufficient no need to add another one for remove add it in game

Check the attached post.
Maybe guns don’t go through walls but they do some other weird shit with wall colisions.

If you can attach and remove bayonet, you can increase and decrease lenght of the gun and make it easier to handle in tight spaces.

Also if you don’t like it, don’t use it.

There are no tigth space (outiside some berlin blackspot) in the game, even the most small hause or corridor is sufficient large for accomodate all players gun

If you dont like bayonet don use them, dude maybe you dont understand that in meantime you wait your soldier fix the bayonet on your gun for go cqc you are dead

Gameplay wise add another way than the one in the menu for manage bayonet is useless outiside give immersion, but even for this see a soldier remove and fix his bayonet on the battlefield each time he do a kill is not immersion breaking as well?

I like bayonets. I very like bayonets and that’s why I want this, so I can have more interaction with them and have some cool animations.

Have you ever heared about a concept of “preparing for combat”?
If you expect you may fight in CQC, fix the bayonet beforehand. Do it even on spawn if you are afraid you won’t have time to do it in battle.

(Ideally game should remember your last “bayonet position” when you spawn but after a year we don’t have this for firemode so well…)

???
I don’t follow. Why would I attach and remove bayonet after each kill? It’s stupid.

I attach bayonet when I expext it may be usefull and remove it when I expect it to be a hinderance. I do it all before combat not during it. This is basic planing.

Why you should go in battle withaut your bayonet in first place?
Why you should fix it 3s after spawned if you can do it in the menu?
Why you should remove it after you fixed it?

Its stupid as fuck and as you said

You need do that before get spawned 50m from a 4mX4m objective, aka in the menu

Now you totally fucked up the suggestion because you miss an important aspect that remove or add the bayonet need give something more than “immersion”

Bayonet currently give 5% less recoil so why dont ask to give 5% less dispersion (more accuracy) if you remove the bayonet from a gun?

In this way you can legit ask a botton for remove it and everyone can agree with it because you are giving an option who can be usefull for everyone in the game

1 Like

Ok, I agree this is a great idea. I haven’t thought about that.
I’ll include it in the OP.

I haven’t thought about any bonuses for lack of bayonet since for me it would be fun to have the animations. And for me fun is good enough of a reason.

2 Likes

Isonzo has a collision mechanic, I think it’s quite nice, makes those long-long ww1 rifles actually kind of a hindrance, and re-enforces why the standard-short-rifle/carbine became the norm post-ww1.

also:
I’ve got so many rifles without bayonets, please make it so I can either just buy bayonets or whatever.