a bit of context,
this one has been long in the making. i must admit.
but i can finally put this project at rest and give it it’s own spotlight.
Welcome to my and @Yopsius collaboration mod/project.
and we are proud to announce our battle of spartanovka.
What is battle of spartanovka?
battle of spartanovka is a faithful ( within enlisted limits ) recreation of a map with the same name and layout from a title that was dear to our hearths back in the days. and still somewhat is
primarily from Red orchestra 2.
so this is our tribute. sort of a remaster if you will of the red orchestra 2 campaign missions.
here is a small trailer showcase ( that i should have released a long time ago… )
Features
in this mod, you’ll have:
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faithful loadouts based on the original red orchestra 2
( ranging from kar98s, up to mg42s, 34s, avts, svts, ppsh 41 & 42s )
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replicas of the red orchestra 2 appearances:
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a fully replicated custom map:
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custom made AIs ready to ambush you at any corners
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brand new reconstructed and fully functional Panzer III L
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Custom made APC with an mg34:
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players will be able to charge with any weapons. regardless if it has a bayonet or not
Objectives
Soviet Defenders briefing:
German Attackers briefing:
the germans will be on the offense, and the soviets will be on the defense.
the church and town hall objectives will remain the same. but each time the game will be replayed, the housing blocks will have different combinations in order to allow some repleyability.
Who is Battle of Spartanovka made for
this mod is made for those who has nostalgia about red orchestra 2, or anyone who desires to play PVEs in enlisted. and above all, it’s a much more slowed phase gamemode.
if you rush. you’ll most likely die. so take things slow, and methodically.
rally points are not a thing here. ( mostly due to the map being small, and in red orchestra 2, rally points weren’t a thing. )
i’ll might make a pvp version in the future, but i personally do not publish such mods.
Link to the mods.
German Side:
Easy https://sandbox.enlisted.net/post/gep4N2TtwoFZFF4N/manifest/7/
this is based to the default experience of red orchestra 2.
it does not have vehicles, it’s mostly infantry based.
Medium https://sandbox.enlisted.net/post/ozeeUEnycKEpd6VE/manifest/31/
in this version, there are more than 240+ soldiers stationed. standard experience to enlisted. with flametroopers, medic and tankers class available. limited tanks as well placed at the spawn.
Hard ( unfinished )
this version will be essentially historical accurate. less fantasy weapons, and more hardcore settings
or, perhaps i’ll make it similar to the soviet hard mission where the germans will be defending.
Soviet Side:
Easy https://sandbox.enlisted.net/post/FasAKLBgemGgKz2X/manifest/23/
this is based to the default experience of red orchestra 2.
it does not have vehicles, it’s mostly infantry based.
Medium ( unfinished )
in this version, the soviets will be the ones attacking. or, perhaps i’ll make so players will be able to spawn with their own soldiers. i’m still a bit unsure. let me guys know.
Hard https://sandbox.enlisted.net/post/qYA9A63IDBqZQpui/manifest/7/
in this version, everything will be historical accurate. no abilities to get downed, the enemy will deploy with actual squads opposed as individual soldiers and have limited reinforcements but they will swarm.
vehicles will be placed across the map.
Known Issues & Reccomandations
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some red text will appear.
do not worry, that shouldn’t do much. but due to the complexity of custom content, sometimes the game doesn’t like it. -
guns sometimes do not work and some of the germans will be tposin / some enemies will be invisible.
unfortunately, i can’t do much about this. but it is reccomended to at least join the session, exit and rejoin. this is due to how server of enlisted are when it comes to mods. upon rejoin the game will get all the content needed.
( don’t ask us why )
Special thanks
i would like to publicly thank few individuals through out my journey to achieve my accomplishment.
@Yopsius for having made an initial version of the map with the logic, and agreed to make this collaboration
@Euthymia07 for teaching me where to look for weapons and various data related thingies.
@Devenddar for being my modding mentor and allowing me to learn many things. largely this mod wouldn’t have been possible if it wasn’t for his patience and kindness
@Bazsi37 for few assets and redirecting me on weapons
last but not least,
@frenk4
( damn him for not being on the forum. anyway, )
this crazy guy managed to make reality what i have envisioned through such awesome videos and not so clear directions but truly.
And lastly;
don’t forget to have fun!
always open for feedbacks or suggestions