I have been working on this mod for a while and i hope that i will get some feedback. The map has 3 points and it is quite small so there will be less running and more gunning sandbox.enlisted.net/post/KmCJtsQTHIyoQPRJ/
Thanks for the feedback i greatly appreciate it!
I am taking an small break from enlisted but after that i will try my best to improve the map based on the feedback i recieve
I dont have much experience in entities.blk so this might sound stupid but which one do i open?
This has already been done:
There is an bug that makes all clothes pacific for USA in custom matches and training ignoring what you are wearing in lobby. Germans are forced to wear berlin clothes and soviets moscow ones
I was inspired to make this mod after i saw this picture:
It has lot of fog and i wanted to have that in my map. I understand if it is annoying and i will change it. How can i change it?
I would do that but most of the building that are out of bounds lack interior and look ugly. I dont want players to get there. I have rebuilt navmesh but the AI still runs into greyzone for some reason
I dont know how to fix that. The embassy in my mod is direct copy of the berlin one that also has invisible walls. Many berlin buildings have invisible walls sadly
Those rooms are not supposed to be entered due to the limitations
right so, if for example, one would like to set specific teams for a mission, how can someone do that?
in order to avoid cases like op where pacific allies spawn over a mission that is meant to be with normandy customization etc?
( players related, not AI related )
Actually, it’s not really a bug. You just need to create briefing (on your case probably better to create briefing_domination) and then edit mission_outfit. Set it to normandy.
Bot outfit probably depends only on team__spawnBotArmy. And it’s correctly on your screen.
Better move to spawn and turn on UI . And you will able see distance in numbers.
Or you can try to use distance.meter console command. And put some points around map to check distance.