Battle of Berlin feedback, pros and cons

The panther is pretty trash though. I’ve deleted dozens of them with the T-34-85 by smashing a shell through their turret and blowing them up.

As for the side armor, never had any problems penetrating the side armor, this sounds a lot like you’re aiming either at extreme angles or you’re shooting at an empty part of the tank.

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Sorry it was a typing mistake, I wanted to write “turret side armour”

Thank you for noticing, I will edit it now

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Really nothing about the piss poor objective placements, lack of static cover to hide behind, and narrow playing area? This campaign could be phenomenal, but what I’ve listed needs to be addressed. Not just in Berlin, but all campaigns offered in Enlisted.

This problem is more for AI not taking cover than berlin itself

Stuff like Me410 spam is a much bigger issue imo

AI don’t take cover enough, but to be fair this is very little (viable) static cover in almost every map offered in Enlisted.

I have to disagree

I always have no trouble taking cover and there is always a way to take cover on pretty much every map

In my opinion the only map that lacks cover is D-day for allied team but on that map you aren’t even supposed to find a lot of cover… it’s d-day after all

Well I also have to disagree. There is very little cover that you can hide behind (not talking about houses or terrain) because most of the objects are destructible. The devs should add more cover that can’t be destroyed.

I mean why not talk about houses and terrain since that is the majority of covers you will find in the game. Not only does almost every map have a lot of houses, craters and hills but you also get trees, tank wrecks, prebuilt sandbags, walls, fences, bushes, barrels, you can even build your own with an engineer. Sure some of those are destructible but I’ve never in my 250 hours seen a place so destroyed that I found no cover to hide behind.

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tbh I feel like the panther is suffering from the same stuff the T-34 does. At least from my experience I’ve never seen a tank survive more then 10 seconds in the berlin campaign be it the panther or the T-34. Every time a T-34 drives by me I see it explode seconds after but the very same goes for the Panther as well. I think it’s a shared problems that these tanks just feel like paper models. Tho I did hear people say that the T-34 is weaker in a tank vs tank combat but my point is that I rarely see that since infantry takes care of both.

Houses and ground terrain are the majority of “viable” cover because that’s all there is. I’m not asking for a whole lot. Just a few more destroyed tanks and other vehicles here and there, maybe a couple of sheds (destructible) but it would be something.

But that’s my point, there is plenty of that. I guess we’ll have to agree that we disagree but from my perspective there is never more then 5 meters without a cover. If I don’t run through the battlefield like a dumbass I can always find a place to hide. Never had this problem…

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I really don’t feel like we’re playing the same game here. Just about every time I spawn, there’s at least a quarter mile of near flat terrain which someone is already aiming down. Perhaps the AI need to be tweaked more to account for distance, grass height, and other obstacles. Enlisted’s map layouts look appealing but are abysmal for gameplay unless you know how to camp with LMG’s and Snipers (for the most part).

Most importantly, Darkflow needs to stop throwing maps designed for LINEAR game modes into shit like Conquest. It doesn’t work, not even DICE could manage it with Domination. Which is literally what Conquest in Enlisted is, but with vehicles.

I’ve never had a problem with finding cover. Its literally everywhere on every map. Bots won’t even shoot at you past roughly 75 meters unless you shoot at them first.

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Damn, I’ll have to try the game you’re playing. It sounds much less frustrating than Enlisted. Cause I’m spawning in and watching several of my AI squad members get cut down immediately.

They’re not supposed to, but they do anyways. I think everyone here can agree that the AI is still broken and inconsistent.

Like yeah apparently you must be when mine looks like this:


This one here is the one of the farthest open spaces I’ve encountered in Berlin that you need to cross to get to an objective. A whopping 10 meters

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I think TNT packs should be nerfed ans Molotovs should be buffed in order to fix this issue. You can read this suggestion I made in CBT

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And stuff like BF5 is less abysmal?

Again… ITS NOT MAP ISSUE ITS AI ISSUE!!!

There are actually some areas with more open field combat but that’s actually quite interesting because players need to hide behind tanks and use snipers to take out enemy machine gunners. It’s basically what we as a community wanted, more open maps

Yeah I really do like the new maps and small changes they’ve made to the berlin map. It is still probably the most interesting map in game. Just really wish they would optimize it a bit better so I don’t have to lower settings to play on it smoothly

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You posted a screenshot of the one map in Enlisted which offers a good amount of cover, lol. I’m referring to many of the maps outside of the Berlin, although I should’ve clarified earlier.

I can’t comment on Shitfield V because that’s not a game I’ve touched in almost 2 years. Nor did I say anything remotely positive about it.

It’s fucking both. If I spawn in and the enemy have a clear line of sight to cut us down, that’s poor map design. The broken and unreliable AI exacerbates the issue even further.