Batle pass task create mass desertion

Capture one control point
Roll 5 invasion defense matches - inant leave
Roll destruction - instant leave
Why i have to leave 10 matches, leaving matches unbalanced (like they were balanced anyway), just to complete one task that should always be possible to do.
I know we won’t get proper matchmaking soon, also we cannot ban maps we dislike.
And the custom games were canceled faster than offensive old dude on twitter.
So please just change this one simple thing to at lest make some progress in preventing dessertion, banning people for it is not a good idea, but creating problems that poeple avoid by jumping games is also stupid

3 Likes

would be nice, thankfully they only care about selling you premium squads, and preventing players from skipping hellgrind, so not gonna happen.
I even can say there is worse problem that people abuse, that you could call exploit, but it’s just shitty game design as always, but people already pointed it out many times on forum and no one cares.
So im gonna use the hell out of it, and they won’t care nor notice if the only stats they look at are xp/min and session times

2 Likes

But I understand him.

That BP task was meant to be instantly completed by any player within one game. There are kill X usually under 12, complete 1 game or play X minutes. All of them are easy to do in any match without thinking about it but then there is the bloody “Capture one control point” that breaks it and in games like conquest you get it right at the start, in invasion as attacker it is usually ok but if defenders are really good and attackers lame, they won’t get any objective and when you play as a defender it is impossible task.
They should remove it or replace it with something that is possible to safely complete in every match and is not tied to specific type of game or side.

1 Like

mabe change it to capture1 point /defend 1 point(maybe defend for X seconds)-defend as in stay on the point while enemies are trying to cap

There are also destruction maps now, i don’t even know if capturing works there, but defending them for a task would be nice. Just would be a really long task name though capture/defend point or arm/disarm bomb

Objective kills, require x objective kills and it’s fixed I think.

2 Likes

It’s funky how that works. I’m soon going to post about the relation between the leaderboard and base xp earned. What is weird is that when reviewing a few “desertions” of my own this morning while taking screenshots of recorded games, it became clear that, at least on the leaderboard, a kill might be counted in the “Zone defense and attack kills” column even when the kill was made far away from the objective.

zone kills are based on where the enemies are not on you where you are, for example you take a tank and stay in the gray zone and kill the enemies that come near the control point, resulting in a lot of zone kills

Also when standing near objective, killing anyone seems to be objective kill

there is a large limit I would say at least 30m from the objective, all enemies killed count as zone kills

Yes, it is outrageous devs still have this task and made it worse by adding detonation. I am now deserting it as a matter of principle unless some bonus XP is added to the mission.

There is some weird and counter-intuitive way to complete it on defense though. If you stay in the circle when enemy captures it, you will complete the task. It looks like a bug to me, but it is possible to do and it works.

1 Like

Believe me, I understand…in this case BOTH myself and the enemy were far from the objective

interesting, does actually make sense(from a programmer standpoint)

at least its something(even if its an unitended interaction)

Because… even for invasion mode. defender still can slowly gain back the progression. Triggered a “capture”, like assault mode.
But this is very unreliable.

Yes, slowly push back the ring is a logical, but very hard to achieve way to do it. Staying in circle when it fails is not logical and likely unintentional way, but it is much easier to do on demand.

In both cases you are rewarded for playing objectives, but it would be so much better if it worked when you stay in circle at victory time.