Balancing issues

Balancing is one of the major issues I continually encounter with this game (see screenshot below). Balancing is nonexistent. This game was one of the worst I have ever played. The entire enemy team knew exactly where our spawns were and were able to find vantage points that permitted them to mow us down as we spawned into the game. Not a single player from my team ever made it to the point, or even close for that matter. There were far more enemy players than players on my team, and about half of the players on my team that are visible in the screenshot quit shortly after I took the screenshot (for which I can’t fault them, although it worsened the experience for the rest of us).

Over half the players on the other side were gold-ranked, and not a single player on my side, which was clearly evident when our measly Stuarts ran into Tigers. I’m not a particularly experienced player, so there’s no way I should have placed first in my team, especially while only managing 30 kills (by the end), which would have placed me 8th on the enemy team. The campaign progression system in this game is broken as well, and I believe it contributes significantly to the balancing issues. I’m of the opinion that match balancing should consider the experience and ranking of players when assigning them to teams, and should also consider campaign progression (because that determines the weapons and vehicles players will be able to bring). Perhaps a card system limiting the number of certain weapons, squads, or especially vehicles available to each team could help as well. If each team could only bring a finite number of aircraft, heavy tanks, etc. into the game, I think it would help to limit the one-sided games that are so common.

However, I think the best way to address campaign balance issues without placing artificial limits (or maybe in conjunction with lighter limits) would be a scoring system that factors in the type of weapon or squad used when rewarding points. A baseline could be established with the mid-tier weapons, such as (using Normandy as an example) M1 Garands, Panzer IV J/Hs, base-level Shermans, and Gewehr 41/43s, etc. Those weapons would receive points normally without penalty or bonus. Kills and assists scored with lower-tier weapons and vehicles would receive multipliers to the points they earn, and using upper-tier weapons and vehicles would result in a reduction to the number of points earned. For example, scoring a kill with a bolt-action rifle might earn 50% more points, while a Sturmgewehr would earn only half the number of points, and a Gewehr 41 would earn points normally. These point reductions or bonuses would need to count towards all aspects of progression, not just campaign progression, to be effective. This would hopefully encourage players to opt for mid-tier weapons and vehicles or to bring low-tier ones in order to maximize point multipliers. It would simultaneously provide an early boost to new players who struggle to combat upper-level players wielding Tigers, Thompsons, MG34s, etc., using only bolt action rifles and the pitiful low-level submachine guns.

Those are my thoughts, and they may be unpopular, but I’m tired of having a miserable experience with this game, and I think changes of this nature might aid in new-player retention, which seems to be one of the biggest obstacles facing the game and community (the length and difficulty of the grind is another one, but one better left for another discussion).

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Yup,it feels so damn frustrating when you’re getting mowed down by sweaty gfuel snorting goldies and you can’t do shit about it because half your teammates are bots

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Join the club, buddy.
If you think that is bad…I get this every day, every battle.

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Bruh, you think? this is my 1st match today and guess what i have active because we are not allowed to use it manually.
They have premium and atleast 5 20+ lvl players

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warning can be trigger someone

Nah is fine once your butt is sufficient opened you dont fill nothing anymore

It is now opened so much that whole Tunisia can fit inside.
But rather not of course.

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It’s obvious how this battle went on despite a guy on the enemy team has a King Tiger.

Unfortunately, if you’ve ever played on Moscow you might’ve faced me and I do that. I will mow y’all down like your grass very well.

Enemy gave up a good fight and it was really close at the last point. but i kept supporting the infantry in my tiger and i kept driving away from enemy infantry. even mowing a few down with my SMG when my MG’s overheated. the enemy really did their best tho

point is. if your team or anyone else has ‘‘OP’’ weapons and equipment. there is always a way to destroy it. there is a reason there are so many anti-tank weaponry and equipment for example.
yes, sometimes it takes more then just yeeting yourself at the tank or enemy. its all just a skill issue

Lol you mean they whernt using ther god plans of doom and dustruction? :rofl: Looks like they keept crashing them lol

a few planes came close to killing me, they just failed lol

Salute my good man keep it up! Hopfuly Ill get a game with you can give ya better cover so they get very close >:)