Bad players


why players prefer to stay behind point instead of defenting it ?

sniper larpers who should really be playing hll

3 Likes

Most all of those players died a F-ton of times, what more do you want from them?

defend za point

as long as their killing the enemy their doing that

1 Like

but not camping 2 points behind hehe

Of course they are.

Some players in these games always feel that if your not in the cap zone you not helping.

because it’s true, doing anything but being on the point is not efficient and this is game’s fault, it makes CQC the only real way to help your team, because no matter how much enemies you gonna kill outside obj there’s 10s in which they gonna be on the point back again so why even bother, exception is when you come across enemy’s rally point. It actually means something to the battle.

4 Likes

i don’t think it’s a fault really, that’s just the nature of capture style objectives. You just need to be on or around the point shooting at dudes and you’re doing a good job

they tried to add secondary objectives on airfield and it just resulted in the defending team blowing them up to farm the attacking team. the bombing runs, though imperfect, did this much better, creating dynamic secondary objectives through player interaction

yeah i know, it’s just that i expect little bit more than that for a game that describes itself as tactical and so on. it’s not that it’s bad but personally it’s pretty shallow for me over time. Repetitive gameplay to the point I’m impressed people managed to play this game for a year or more.

you’re right, but honestly i think the potential is there, it’s just what players make of it. if you’re in a high level match with a bunch of levelled dudes who put effort in, you can have some really fun matches. but most matches are boring snoozefest farmzones because of, lol, bad players. but when you find a good fight, and it’s clear there’s voice comms within both teams, it’s fun (just wish servers were better)

repetitive gameplay - that’s why i took a nice long break :rofl:

1 Like

this is why sometimes i hop into LF, seems like majority of people in there know how to play and often battles are somewhat tactical, i wish there was a way to make that become a thing in squads, i believe the game pace is too fast to let players to do anything tactical. I did check it out and most of players either wants or doesn’t mind for the game pace to get slower little bit.

i wish the “big change” they’re talking about would refer to that, and nothing else.

They really should just start rewarding the individual’s performance, these players who don’t play the objective or kill enough shouldn’t get as high score as the people who carry or build rallies

1 Like

Campers are big issue in hll lol. Most bad players just camp rather than moving

Maybe bigger objective areas or objective area that shape like a battle line and horizontally long can solve the ridiculous accumulation of soldiers in narrow places.
For eg
Why just a random bunker is so important rather than whole beach ?

2 Likes

Add them to your block list and move on.

Imagine when they have to attack 
 when i say the IQ of average player of enlsited if about 40

exactly

same with cap times, they seem really arbitrary and often make no sense. well that’s what happens when you don’t playtest, and only look at numbers when balancing the game

1 Like

say no more this is the ultimate thing i wish enlisted would have, this one change might’ve fixed both gameplay and immersion.

and wy german fall back to paris wen they lose it?
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