sniper larpers who should really be playing hll
Most all of those players died a F-ton of times, what more do you want from them?
defend za point
as long as their killing the enemy their doing that
but not camping 2 points behind hehe
Of course they are.
Some players in these games always feel that if your not in the cap zone you not helping.
because itâs true, doing anything but being on the point is not efficient and this is gameâs fault, it makes CQC the only real way to help your team, because no matter how much enemies you gonna kill outside obj thereâs 10s in which they gonna be on the point back again so why even bother, exception is when you come across enemyâs rally point. It actually means something to the battle.
i donât think itâs a fault really, thatâs just the nature of capture style objectives. You just need to be on or around the point shooting at dudes and youâre doing a good job
they tried to add secondary objectives on airfield and it just resulted in the defending team blowing them up to farm the attacking team. the bombing runs, though imperfect, did this much better, creating dynamic secondary objectives through player interaction
yeah i know, itâs just that i expect little bit more than that for a game that describes itself as tactical and so on. itâs not that itâs bad but personally itâs pretty shallow for me over time. Repetitive gameplay to the point Iâm impressed people managed to play this game for a year or more.
youâre right, but honestly i think the potential is there, itâs just what players make of it. if youâre in a high level match with a bunch of levelled dudes who put effort in, you can have some really fun matches. but most matches are boring snoozefest farmzones because of, lol, bad players. but when you find a good fight, and itâs clear thereâs voice comms within both teams, itâs fun (just wish servers were better)
repetitive gameplay - thatâs why i took a nice long break
this is why sometimes i hop into LF, seems like majority of people in there know how to play and often battles are somewhat tactical, i wish there was a way to make that become a thing in squads, i believe the game pace is too fast to let players to do anything tactical. I did check it out and most of players either wants or doesnât mind for the game pace to get slower little bit.
i wish the âbig changeâ theyâre talking about would refer to that, and nothing else.
They really should just start rewarding the individualâs performance, these players who donât play the objective or kill enough shouldnât get as high score as the people who carry or build rallies
Campers are big issue in hll lol. Most bad players just camp rather than moving
Maybe bigger objective areas or objective area that shape like a battle line and horizontally long can solve the ridiculous accumulation of soldiers in narrow places.
For eg
Why just a random bunker is so important rather than whole beach ?
Add them to your block list and move on.
Imagine when they have to attack ⊠when i say the IQ of average player of enlsited if about 40
exactly
same with cap times, they seem really arbitrary and often make no sense. well thatâs what happens when you donât playtest, and only look at numbers when balancing the game
say no more this is the ultimate thing i wish enlisted would have, this one change mightâve fixed both gameplay and immersion.
and wy german fall back to paris wen they lose it?