Be me, above Normandy beach in my bf 109 G6. Hear something like a plane, start looking around and maneuvering wondering if it is either another paratroop drop plane, scares the crap out of me every time as I can’t tell if it is a friendly plane or not and its always so dang loud which hinders my ability to figure out if I am alone or outnumbered up in the blue cotton candy void. Off topic, but one time I used a friendly bombing formation to sneak up on an enemy plane, that or bait them, good times. Back on topic, sure enough, a P47-D is clearly tailing me. After doing a couple of scissors, I go for a vertical play, lost track of the P47 once while doing so, but was able to acquire him on my descent. Now the scissor devolves into a kind of mosh pit of 50/50 who is tailing who. At that point, I think he either gave up, or broke it off to go towards the battlefield on the depressing crust of the earth where those with near zero potential energy reside. I then swiftly shot him down with about ~%70 of my ammo remaining.
Feels good man, first time I have actually won a “proper” engagement. So long as you ignore the fact that the guy probably spawned in above me and was looking for me as I had shot down his CAS butt earlier in the match(why I was in the fighter to begin with). Just makes me realize how much fun dogfighting can be. Speaking of dog fight…
Why does the FW-190 suck soo much doo-doo? I mean, I spawn, acquire target, dive towards their predicted path to intercept, launch a salvo of 20mm and 13mm, either take them out or cripple them. Fine, it works in that role, but as soon as you start trying to work the battlefield or do low altitude anything, someone will spawn in and be stuck on your butt until you fall out of the sky like a leaf in autumn. What would happen if we randomize the spawn points of planes and their resupply points? I think it would help the current FW 190 and other slow maneuvering planes.
That is easy to see: enemy paratroop planes always come from the direction of the enemy resupply point and fly towards yours, friendly paratroop planes go the other way.
You can kill them easy from behind for free xp when you are flying back to get more ammo.
Happy hunting.
Congrats. It’s a really good feeling. I used to hate flying in Enlisted, but man am I glad that I stuck with it. I have my bad flying days, but when I’m on it, boy is it satisfying. Especially when you get into actual dogfights like you’re describing. 9/10 it’s whoever ambushes first, wins. But every once in a while, you’ll ambush that guy who knows what he’s doing and you get a run for your money
Dogfights are great.
But you can also be a crucial factor in the teams objective.
You cant cap obviously but you can wipe the point clear of enemies so it can be capped or stop the enemy reinforcements from advancing…take out vehicles of all sort…
Also get nice high scores.
Flying is my favorite thing in this game.
Welp, sometimes u can, when bf doesnt know what he is doing and u deploy landing flaps… I have maybe 60% won dogfights…what scares me is focke 20mm delateing beam and some lucky ass rear gunners from bf110 that somehow disable my plane with 1 lucky hit. Other than that yeah… depends who makes mistake.
Tbh, I dont recognize any enemy planes until they’re destroyed in killfeed. I have literally now clue what I am shooting at in 90% of cases.
Still doing surprisingly pretty well.
There’s telltale signs that help identify some planes.
For example, in Normandy, if you see a trail of tracers aimed at the cap, it’s a bf110. Which means it’s food, easy target for the p47.
If the plane doesn’t shoot at the ground, seems nimble, maneuvers a lot and has a smaller frame, it’s the 109… your only chance is the first pass. If you miss, it’s over. That’s when you face a semi competent pilot ofc. A normal bf109 pilot won’t lose a dogfight against the p47.
Funniest dogfights I had was 109 vs my premium Brit fighter in Normandy. Evenly matched adversaries, only the best wins!
give your pilots all the +50 detection, fly as high as possible, look around the plane with C and constantly check the team classes to see whether your team has any pilots (if your team doesnt have any you instantly know every plane far away is an enemy).
dogfights - as in real life - are about spotting the enemy first. anything else has little impact on the outcome of battles.
Yes and nope, still have to direct impact infantry, but now you can hit enemy vehicles from the top to kill their crew or destroy empty vehicles with a hit.
I’ve tried to make it work, but I just can’t turn the thing quick enough. I’ll have to try doing so at a higher air speed in the practice rooms.<-- Just tried it, not exactly viable.
You have to be going really fast in order to turn fast, but you need to drop about 1000 in altitude just to get up to a respectable speed, which quite frankly is too boorish to do.