Ok i can bare having to lvl from 0 in every different campagin BUT WHY would you ALSO split lvl’s between allies and axis… Who thought that this is a good idea to force new players to get stomped by lvl 20 chads with all unlocks and legendary lmgs on every maxed out squad while new player that wants to lvl up has to “try” and win with garbage understaffed grunts that have spoiling potatoes instead of guns… This forces you to play ONLY one faction and nothing else
Tanks are even worse thou
Stuart tank in this game is the shities tank i have ever used in any game ever
MG shots bb gun bullets that tickle germans to death
main cannon has absolutely 0 AOE dmg even with HE shells
The rotation and stabilization of the turrert takes half the battle to point where you want it to
meanwhile axis gets Alpha chad predator Puma
MG shreds everything in its path
Main gun penetrates virgin stuart like knife hot butter
Solid AOE with HE shells that can wipe whole squad with one shell
Does not get detracked with wheels
usable turrert rotation
Moscow is not better in that regard
T60 is imposible to harm with axis luchs while both are good agains infantry axis cant do anything to t60 till it unlocks better tank or other AT options
overal 2/10 for the worst progression system that promotes stomping newbies and forces you to pay up if you want to be the one stomping.
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im not premium and i find it fine.
it only starts getting hard around level 10
Youre not forced to fight against t60s if you have no level on the campaign.
I leveled up Axis on Moscow up until lvl 16 i believe. Allies were still on lvl 0. Up until lvl 4 i did not encountered a single arty strike, and barely saw engineers up until that point.
I can agree that the lack of free silver tickets its an issue with vehicles later on, but to suggest the matchmaking is not pulling from similar levels is just not true.
hmmmmm so i guess all these panzer 4 tanks 250kg bomb runs that wipe half my team and squads full of panzer grens with LMGs are fine when i just hit lvl 3-4 and have nothing to counter that shit on Allies in Normandy?
Also im pretty sure i have seen plenty of arty strikes and stuff like that on first lvls
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That implies balancing the starter vehicles, doesnt mean anything that you need to change or rework the progression system like you imply it has to.
Sure you dont have to rework anything at all if you are only concerned about keeping the game balanced when all stuff is eventually unlocked but i dont think that it is far fetched to say that 3/4 of players dont enjoy the current unlock system where they esentialy have endure painfull grind for 11 lvls until they eventualy get access to everything important that allows to play on even ground
Its a little over 100 hours to fully level a campaign (one side) for a good player not using premium. Thats honestly not that bad compared to many free to plays
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It’s still pretty bad. I agree with OP that it should be either campain based or the amount of xp needed should be reduced so you wont have to face far supperior foes for hours untill you unlock decent stuff. You’d still have to get the guns, and lever the squads and characters anyway.
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All that would happen if you progressed both campaigns at the same time would be that they would make it take twice as long to level up the campaign because they’d double XP requirement at each level so it would still take the same overall time. Then people who play just one side would complain (and rightfully so) that they’re getting punished.
Well, then they shouldn’t do that lol. Even giving 50% of the xp to the team you’re not using within that campain would be fine with me. Just would be nice to not be “punished” as much when changing teams ones in a while.
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True, T60 outperforms PzII, but I’ve been in your position and I can give you a few advices.
First, never look directly at the t60, try to turn at least 40-50º to one side, to slope your armor (frontal and lateral armor are the same, so you aren’t exposing anithing, in fact lateral armor is even better protected because the wheels and tracks will stop some shots)
Second, try to flank the T60, if you aim from the side to the spot directly under the turret, it’s guaranteed you’ll kill the gunner. If you can’t flank, the t60 has a nasty weak directly under the Gun mantlet, at the point where the turret meets the hull. Shooting there is a bit harder but it will also kill the gunner, and then the driver too as soon as he changes position. For the more advanced russian tanks, I’ve only found viable the flank option (hadn’t many fights agaisnt them until i unlocked PzIII).