Attackers can win too easily

Too many NOOBS are trying to get more kills without immediately moving to the next capture point after losing the previous capture point. If they are good enough, they will block enough moving enemies, but they are not.

He’s a well known troll. Ignore him if you can, he’s only here for the violence.

I do have to second this though:

You self-projecting again?
How am I trolling, when I provided 13 video examples illustrating how the paratroopers are both broken and utilized to exploit matches.

Where is your rebuttle (video samples) to show all of us how easy it is to shoot paratroopers out of the sky and their aircraft before deployment.
If paratroopers can be so easily countered, please provide evidence in video-format. (preferably your own gameplay).

If you cannot provide evidence that demonstrates paratroopers being easily countered (shot down), and can only speak out of your asshole… then my follow up question is this. Why are you here?
Please provide gameplay footage of yourself, wiping out paratrooper squads during their deployment.

1 Like

Attacking is 100% easier than defending in invasion.
How to prove it? Get a game full of bots only and have them fight, attacking team will always win.

Destruction is the on pretty fair one for both sides moat of the time.

1 Like

So what I’ve seen from here the attackers have fun while the defenders work themselves to death

Not necessarily. I often play custom matches alone, and sometimes just setting up a rally point is enough to make the defending bot endure to the end.
And you can’t evaluate the game rules by the combat results of a bot that is not well done in this game.

You’re adorable. What happened to not wasting your time on me?

I don’t know, maybe because you’re on a forum for a video game you don’t like or play, that you’ve called dead, boring, and a waste of time, and nearly all of your posts are meaningless criticism (with no solutions) and half-assed attempts at personal attacks. What does that make you other than a troll?

As for your videos, I watched all 13 of them, and it’s fairly hard to tell what’s going on considering how dogshit the quality is, but I can’t see any examples of paras doing something ground troops cannot.

I’d be a lot easier to make a solid determination if you could just learn to properly screen record.

Quite easy, even with a semi auto. They fall pretty slowly. All you have to do is pay attention. I know that’s really hard for you though.

Their aircraft can’t reasonably be shot down, which is a problem that I have offered solutions for numerous times.

Oh, you mean like your iPhone 4 quality videos? Actually, I will not. For two reasons.

  1. I really just don’t give a shit. You’re not worth it.
  2. Even if I did, it wouldn’t matter because you aren’t interested in having a civil debate. I could provide all the evidence in the world and you would still disregard it because it doesn’t match up with your feelings.

The evidence for that statement, can be found on just about any of your posts, where anyone who dares disagree with you is mocked, bashed, and name called.

So riddle me this: why should I take the time to provide even more evidence when it would do absolutely nothing?

Or you could grow up and realize that paras aren’t even close to the ridiculous things people do to win in this game.

Like I said, kid. I see right through you.

…and people still fail to understand that IT’S ALL ABOUT PLAYERS AND TEAM COMPOSITION.

“Attacking is too easy (paratroopers and blah blah blah…)”

“Defending is too easy (infinite tickets and blah blah blah…)”

Guys, my butt hurts like anyone else’s when a bad matches streak happens, but opening rant threads doesn’t improve one’s luck with matchmaker in any way.

If you keep getting spanked, JUST PLAY A DIFFERENT FACTION FOR THE DAY and have a change of pace.

It’s that simple.

3 Likes

+1

yeah I think this would be fair

It’s the exact reason that snowballing happens so quickly, attackers evade the few players trying to make a last stand and take the next point unopposed.

Clearly I am “worth it”, because time-and-time-again, I find a long wall of text that you’ve written to me.
And time-and-time-again… you never learn.

Because you’re unable to back up your own words lol.

SSSHHHHHH! PEOPLE HERE DONT LIKE COMMON SENSE!!!

The best thing to do is follow blindly and take it. MUCH EASIER THAT WAY WINK!

And yet… you continue to entertain me. Feel free to quit whenever, but you’re having an awful hard time doing that.

Your videos do not prove your case. Therefore, neither can you. You also have an interesting pattern of behavior to not go after the substance of the argument and simply cling to statements you think are helping you.

We need to wait the merge to have “fair” “balanced” game before asking the dev to do something about it.
Where can they get the criteria to change something if in all campaigns there is one faction that dominates the other because it is played more?
They just risk making mistakes.

1 Like

Going through this whole tirade of arguments for and against the correctness of the topic.
If someone claims that the attacker always wins, let him try to attack the Germans in Tunisia, or the Americans in the Pacific.

The argument that the attacker always wins is drawn out of the hat. Whether you win or lose depends on many factors, but the three basic ones are:

  • Number of experienced players in the team (new players are weaker than bots).
  • The number of built rallypoints and the speed of replenishing the lost ones.
  • Pushing the opponent to his starting position by counterattacks and not allowing the encirclement (locking in the cauldron occurs when the opponent has rallypoints to around the strategic point.

And the biggest mistake of novices is not paying attention to the map and fighting on a point that has long been lost.

1 Like

This was about defenders losing battles and now is some noobs crying about paratroopers again, better than noobs, wehraboos, whiniaboos more likely.

Better yet the the other noob that likes to “fortify” objectives, more known like building sandbags and barbed wire everywhere, fucking his team capabilities of harassing the enemies before they get to objectives due to the blocked entrances and sandbags positioned as cover to any attacker that get inside the point to use.

If there wasn’t sandbags and barbed wire on the way maybe you had ways of moving out of the building, looking up and shooting the paras approaching, or if you concentrated on defending and placing AP mines on critical places instead of building shit you could have defended tbe oint from the rushers.

Skill issue, get good, learn to play are the only necessary answers.

2 Likes

Yeah, and then they can spawn on the point itself. Don’t whine when half of your team is griefing and not playing the game

Oh man there is nothing better when the “defenders” wall and wire off their own entrances

1 Like