Attackers can win too easily

I’ve written about it, I’ve written again, lets do it one more time :

Attacking team win much more % than defending team. When a capture point has been taken, the greyzone disappear right away, letting attackers rushing next point. Defenders sometimes can’t even reach point before its taken.
And now with paratrooper dropping directly on point…
I keep deserting match like that, but now maybe i should just always quit a battle if I’m defending? Just in case? Come on now…
Plz do something about it! This ain’t fun, its frustrating.
Maybe defenders could counterattack for 2-3 min giving a chance to build defense, maybe attackers should have to wait reinforcement to push (fallen soldiers respawn way back of battle and regroup with squad)

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Maybe you should give them stiffer resistance

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Shout loudly at the attackers with authority, prevent them to enter the cap!

(Shooting at em helps a lil)

you-shall-not-pass-gandalf

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Maybe paratroopers shouldn’t be spawning on 4 sides of the map, and ontop of the objective :man_shrugging:

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Some attacking squad just wait on the edge of map / greyzone, staying away from fight, just waiting for the moment to push forward. Battles under 10 min should be a achievement, not routine.

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capture and secure feature, you can’t move on unless cap point is entirely cleared from its defenders

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Even before paratrooper this was a problem, now i think its a huge problem

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Trying but they dropping Nazguls from the sky now

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I would say its too easy to “snowball” the enemy, a good attacking team can rush through the objectives super fast, heck often attackers are faster at the objective than the defenders.

There should be some time added for defenders to actually prepare for an incoming attack.

Also the grey zone should move much faster preventing defenders to stay too long far inside of the enemy new spawn points.

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Something like this could help yes

Defender trying to hold a fallen point ain’t really the problem. If every defenders turn their back and run they’ll just be shot at too easily. Turkey shoot at every points loll

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They don’t wait for me to be killed, they waiting for greyzone to vanish and rushing immediately to next point

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except tenaru river allies first point
that is the only fucking exception :rofl: :rofl: :smiling_face_with_tear:

In most normal scenarios (disorganized games), defender has advantage. It is easier to kill all enemy troops while having endless resources, than to capture all objectives before you run out of limited resources (if your team is incoherent) - Particularly because the enemy is forced to advance, all your team campers are actually doing something useful here.
Another part of the reason is that so many people avoid the objective, even when playing attacker. It’s often easy to clear out the 1 or 2 people actually trying to assault at any given time.

Organized groups win easier on attack, because defenders have so little time to react to an organized rush. But this happens rarely, there aren’t that many full premades, and I’ve never seen two meet. It would be interesting.

With paratroopers, unsure, i dont have large sample size.

TLDR: The imbalance only exists at high level, at low levels of play it is reversed to a defender’s advantage. I agree that paras are dumb & defenders often don’t have enough time to fall back.

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First point is first point : no greyzone to vanish, no rushing point loll you know what I’m saying? First wave of attack can succeed sometimes no problem there

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OH so back cappers
Yeah that happens in many games and other than holding the entire procession up for a few seconds for the next zone to open like Battlefield 2042 does, I have no idea how to fix that
So maybe that 15s to fallback timer is the fix

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1000 reinforcement ain’t really a resource, its more like a “timer” just like defense have 5 points. 1000 reinforcement till defeat = 5 capture point till defeat. I mean your attacking squad of 6 soldiers won’t spawn down to 3 soldiers cause you have 500 reinforcement left

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“Resource” or “timer” doesn’t really matter, the point is that defenders get the advantage from a stalemate, and even sometimes win while losing more soldiers than attackers.
Normandy has some good examples of this. And when both teams are bad and do nothing, defenders also usually win.

I somewhat disagree because I find this situation is relative. For example, I once had a match in the Pacific where my team managed to capture 3 points in a row on low Reinforcement Points because we were rushing the enemy frantically, and we didn’t just waltz into the objective it was very intense close quarters fighting, kind of like a banzai charge. Sometimes it’s actually good that the attackers can charge the objective. It depends on the situation. It adds another element to gameplay

Also whenever the enemy team captures an objective, the Defense spawn point will be directly at the next objective for a short while giving the defenders some time to get soldiers on the point.

Also there are still skirmishes after an objective is taken where the attackers are fighting whatever enemies remain or were running to the Point, delaying them. You can certainly still fight at the objective to hold them back for a short while, I’ve done it a handful of times.

Plus as others have said here, many of the “campers”, and I disagree with that smear, basically help with the intermediary defense of the next objective

Even though the next objective isn’t stated to either side, usually you can make a rough guess or inference where it is, so you can set up small defensive points in the general area to fight the enemy.

Paratroopers can get the drop on you literally but that is part of their role. You can have situational awareness, and no I’m not telling you you have to only focus on them. I once had a match where Paratroopers dropped east of me but I was more pivotal in attacking the enemies directly in front of me and ignored them. As with many things it just depends on the situation. Plus Paratroopers have to deal with whatever defenders that may have spawned on the point. And they can be shot out of the sky or when they initially hit the ground and are disorganized.

Overall I personally think the system is fine as is

I’m not sure what to make of these posts.

I remember around the time of the Pacific release, when everyone said the game was too defender biased. Now people are saying it’s too attacker biased.

I don’t know. I don’t really think I have an opinion on the matter.

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