Well. Big calibre AT/ AA guns were used since Poland so it would make sense. But I see your point in terms of BR (though the 88 could have helped a lot in Moscow).
I think it depends a lot on player skill as to how successful you can be with tanks.
In the current map, Tunisia is the only place where tanks can move around unimpeded. Every map has obstacles and narrow roads that are impossible to remove, and tanks are very limited in their movements.
Unless you know the map well and can move in coordination with friendly infantry units, you will either be nothing more than a shell from the gray zone, or you will be snuck up on by enemy infantry from out of sight while slogging around in a steel box with poor visibility, and be destroyed in no time. And that’s what happens to most tank riders at the moment. I have played with infantry and destroyed quite a few tanks without difficulty.
I feel that the performance of the weapons should be adjusted to the average of the players to make the whole group happier and not give infantry any more effective anti-tank means, the current situation is good enough. Even if there were a proficient tanker who was completely outmatched by infantry, he would still be a one-sided predator by players proficient in aircraft.
In many cases tanks outnumber infantry, and aircraft hunt tanks. Infantry will have to work hard to compete with tanks. This is the correct food chain.
Yes. Overflowing with powerful gadgets would break the balance of the game, but I think it would be very cool if they could be used under the proper rules. The more toys the merrier.
Yep the BR something to take in account for give new buildable expecially in case of Heavy AA and AT, otherwise was simple add them in the tier 2/3 engi/AT perk tree
At this point, just tie what is considered a big gun to whatever matchmaking system they have.
If it’s:
Normandy- AT gunner squad gets pak 40s, engineer squad gets pak 38
Moscow - AT gunner squad gets pak 38, engineer squad gets pak 36
Berlin - AT gunner squad gets pak 42, engineer squad gets pak 40
I have binoculars in the hands of every squad leader (and who I fantasize is a soldier) and every tanker, but I certainly rarely use them.
But shovels do help, on maps like D-Day where there are limited places for tanks to pass, you can seal off their tanks by simply digging a hole there…
Aids Jumbo, Tiger I and Panther. But dont worry pals, because you only need 50mm for a stupid M5A1, which means that standard 50mm will be enough for Jumbo spam.
The closest US equivalent to the pak 40 is the 3-inch M5- The same cannon used by the M10.
That’s what will be facing off against Tigers and Panthers.
And in regards to pak 40 vs Jumbo, that sounds more like a skill issue. Just aim at the MG port or cupola. You can literally manifest a pak 40 out of nowhere, so unless they were watching you build that AT gun, you would have ample time to aim at frontal weakspots, or, better yet, make it from a flank.
But then you’d have to ask yourself why on earth you’d need to go to that much trouble when you have 3 panzerfausts or ofenruhrs in a squad.
Why do you need more firepower/ 7th man then? Just use your stupid Panzerfäuste. Its more than enough.
The flank excuse is getting old. You can probably flank a Tiger II with a BT-7 but I guess most people dont really want and can given that you can already do with the Stuart and Tiger and nobody wants and really can.
“Just a single tank”.
Funny enough, one tank is more than enough to break the balance, ask Normandy Axis before they added the Panther, Normandy Allies when they added the Panther and later the Tiger, Moscow Axis when they added the T-50 and later the T-34 before they needed to time travel to make Moscow Axis somewhat playable again…
The addition of a the 7th man would make it more in-line with flame, gunner and assaulter squads, where the compromise compared to the other examples would be that it would have a higher amount of AT weaponry instead of SMGs or LMGs. Moreso because these squads can already incorporate AT gunners into their own squads.
What it would offer is redundancy in case, say, one of them randomly gets their brains splattered by stray gunfire on the way to engaging the tank.
It doesn’t even need to be a wide flank. Tankers can have a wide field of view but they are not omniscient.
Why do you think it’s possible to push objectives in D-Day invasion maps even with tigers and panthers up on the hills? No matter how wide your field of view is, you can only engage what your cannon is pointed at, and at long distances, what they can see is often confined merely to what can be seen in sniper view due to the magnification necessary to compensate for their greyzoning.
Anything too troublesome to flank can just be fixed by a plane.