Assymetrical balance

well, we got the pacific campaign with a unbalance the gives a huge disadvantage for the japanese forces, having weak, inaccurate and slow weapons against the US that we all know well helped by a fast capture time that gives the japanese no time to try defend the point.
while there are many of these that do need to be fixed (automatic weapons and capture time mostly), there is a good chance in this campaign to try make a asymetrical balance giving the japanese some weaker weapons (but not so weak) but balanced by tactical advantages, like ability to banzai charge with less cost, “cammouflaged” rally points that look like an avearge map decoration (but still have details that make them recognizable)

1 Like

I just build rps in bushes or behind rocks… perfect camouflage :stuck_out_tongue:

1 Like

Ya, I just got steamrolled three matches in a row as japanese, but I have seen that go the oter way as well.

The Japanese tanks are very week against the US .50 call and the 6 pounder is Just salt in the wounds, has no place being in the pacific, I can kill the US halftracks easer with a 50 mm mortar than I can the Ha Go, so I am removing all the Japanese tanks from my line up.

1 Like

Jap RPs are already lower to the ground than American ones, but camo could be increased to give a slight advantage.

But would it really?

Someone only half as smart knows how flimsy rps are, and already hides them behind cover.

If ppl are dumb enough to build them in the middle of the field… camo wouldn’t save it (and freshly spawned soldiers would be xp farmed)

Sometimes you win some, sometimes you lose some.

I had a really intense match attacking as the Japanese and we lost most of our reinforcements taking the first objective, but somehow by the skin of our teeth we managed to capture objective after objective with dwindling reinforfements. We pushed to the final objective but we ended up losing the match but I was so amazed at how hard we pushed and it was still impressive

Enlisted’s version of asymmetrical “balance” means one side gets shafted, quits and is replaced by bots. At which point they do another “balance” pass to make it easier for bots to win, making the game insufferable for everyone. The end.

Yup, worst balancing ever witnessed. Posted earlier saying I’m quitting this game til this issue gets solved. Is just pure cancer to play right now

The way things are now, I hardly have time to build a spawn point before Americans capture the objective. I have a differing opinion, I do think faction imbalance can be partially alleviated with cap timer tweaking, but not when timers are already too low.

Tweaking capture time and reinforcement cost is pointless. You may even get perfect 50% win rate, but what does it matter if resulting gameplay is trash through and through for everyone. The hopeless losers get to suffer more and the inevitable winners will be dying of boredome that much longer.

I would have prefered if they focused on improving gameplay for everyone. Including solo players who can’t or won’t find a group just to be 10% less miserable while making everyone around them x10 times more miserable. Make losing fun and rewarding, make personal perfromance important and relevant even if your team is bad. That’s all.

Not that I have any hopes left, it’s been nearly two years since release and we’ve only been finding the new lows with each major update.

Yup, well put. With the way the devs have been going, it doesn’t look like this game is gonna get any better. Pacific was hyped af and looks to be a total flop. Stalingrad was a flop. No weapon/map balancing. Devs are so incredibly out of touch with the game.

What I’m saying is, you can tweak cap times as a component without making it this bad, it would be much less noticeable if each point took longer, so control of point could go back and forth.

They are releasing new content because that’s what makes people come back apparently, but I would also like more time spent ironing out flaws on existing content. As for my “preferred” solution I just want same rules for everybody & long queue times for overpop faction when there is an imbalance.

Yeah, but it could make it harder to hunt a hidden Japanese rally. And Japanese rallies already have a lower profile making them easier to hide.

I hate to Rip off Red Orchestra, but a Banzai mechanic would be interesting, and a booby trap system would be cool. Booby traps with the caveat of near instant placing (it takes too long in Rising storm).