Assult mode need a fully rework

if the defender can reset the capture progress, they should not have infinite points to respwan.

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As I have suggested in the past, I think the better solution is actually a 2-step solution.

  1. Increase the overall amount of time that it takes to capture an objective as an attacker. This is from completely taken over by defenders all the way to completely taken over by attackers.

  2. EACH time that the objective is captured by attackers, it adds 1/4 permanent capture to that objective point.

Ultimately, this means that defenders will actually need to bunker down and try to hold positions rather than just running back and forth.

Each consecutive capture on an objective will reduce the amount of time it requires to take it until after the 4th time, where it is simply permanently captured.

This is why it is important that the first step being an increase to the base amount of time needed to capture, as they will inevitably be captured multiple times.

Players can still proceed by capturing both simultaneously.

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All you need to win this game is 1 other competent teammate. It’s not that hard if you just focus on one objective and have someone else focus on the other

This is actually more difficult for some people

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Totally pointless change.

What needs to change in absolutely all modes is that capture speed will be determined by the number of unique squads on objective, not the number of bodies.

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disagree, since then everyone would run as small squad as possible, the advantage of having 9 rifleman squad is fast capturing speed which is trade off for not having any specialization.

When entering a point with a whole squad of riflemen, I don’t want to be outnumbered by two single players on the point.

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Wut? Just because of this change people would immediately start to pick 3/4 men squads?
What’s logic behind it?

But whatever. I am just saying this exactly the difference between why conquest sucks in Enlisted so much and why is it so good in BF.

Because if you lose all your bots to random explosion, you are effectively useless and the best thing you can do is kill yourself to access new squad full of bots.
It’s basically just babysitting marathon. You run from target to target, praying that your bots don’t get killed by something you have no influence over.
I think only players should have a relevant influence on the capturing of objective.
And I really don’t think everyone would suddenly be playing just micro squads because of it.

Yes, I know

The entire point of what i wrote is that BOTH parts be added.

So just choosing one part and saying its pointless is ridiculous on your part.

The overall amount of time IS NEEDED so that when the subsequent captures are added in, it doesn’t change it into a 2 second capture time.

Try reading the whole thing. It will make a lot more sense.

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Okay, I apologize. I have read only the first. I didn’t like like it, so I immediately reacted to it.
My bad.

Thank you for the apology. I just ask that you fully read posts (especially when they are formatted in a way that is meant to be easier to read, rather than just a block of text) before reacting in the future.

Necropost.

As YuiHibiki suggests, create a new threead instead of necroposting on old ones.

Please do not reply to old thread instead please create a new one

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