Assault rifles and MP43 bonuses

After discussing the situation with some other active forum participants about MP43 changes (both Russian and English), I found out that most people are not satisfied with 7.92x33 MP43, which now is 8.0 on 3 stars and 8.8 on 6 and a spread of 0.7.
This is really strange, because the damage is below the other assault rifle (Fedorov) and below the rifle caliber is quite noticeable and most importantly - below the breakpoint of 10 units, which gives a chance to kill with one shot a man without perk at point-blank range.
For my part, I see the oddity of different weapon classes getting different damage boosts, which ends up shifting the balance from one with unimproved weapons to another with improved weapons.
I propose the following: The assault rifle class gets the following bonuses when improving:
4 stars: 10% reload, 10% dispersion
5 stars: 15% recoil, 5% rate of fire
6 stars: 20% damage, 15% dispersion.
As a result the bonuses will be ± standardized with other types of weapons, but will differ in favor of a slightly larger bonus to dispersion and recoil, but significantly smaller to the rate of fire. All weapons will take 20% damage. This will affect all assault rifles.
Now personally about the MP43. The standard damage is nonsense. Fedorov has as much as 2.5 more and passes breakpoint, giving a oneshot. Not to return the rate of fire to unrealistically high and not to make the MP43 gun machine gun in addition to changing the improvement of assault rifles, which will affect Fedorov (making him 12.6 damage when improving, which I do not see anything wrong), you need to bring the MP43 to the characteristics of an assault rifle, that is:
Increase damage 8.0 → 8.7 (applies to the g43 kurz for a gold card). So at 6 stars the damage will be 10.4, which will make it a really powerful ammo weapon. At the same time, the Fedorov would be 18% better in damage, which seems like a reasonable difference.
Increase the accuracy to 0.45-0.5. This would make the weapon really good at range, but still worse than the Fedorov with its 0.35.
That would make the MP43 a right-handed Assault Rifle, inferior to the Fedorov in damage and accuracy, but superior in recoil convenience. The deal seems sound.
Also about damage I will mention the following, if the changes above are made: machine guns now get 10%, should get 20%. M1 and M2 now get 10%, should get 20%. In this form, all weapons will increase the damage by 20% and the ratio between each other on all stars will be the same, rather than that for some reason it is machine guns improve in damage less than SMGs or rifles.
Before anyone says it’s very strong, no. MP43 will not be better than FG-42-2, and Fedorov will not be unequivocally better than AVT or FG.
In addition, the 10% damage bonuses for M1 and M2 machine guns and carbines will make both more attractive to players.

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how about instead of assault rifles we go with carbine based games, since federov is considered as an assault rifle in game, it applies to the “carbines” like mp43, VG and the american carbines

I’m not quite sure what you mean by

Carbines closely resemble assault rifles and can receive exactly the same bonuses

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the game registers the Mp43, MKB(infantry), m1c, m1c grenade launcher, m2c, VG1-5 all as carbines, also the G43k does 10.4 already when fully starred

Why? The MP43 is definitely considered an assault rifle. In general, I believe that both carbines and assault rifles can receive the bonuses I have described

10.1

the mp43 comes from a carbine, machinenkarbiner 42, and in this game the fedorov is considered as an assault rifle so what i am saying is that the upgrade tree you suggested should only apply to the guns that have the “carbine” upgrade tree

I believe that ALL weapons should get 20% damage, otherwise the ratio will be different for unimproved and improved weapons. Also, then the difference in Fedorov and MP43 damage would be less logical at 6 stars

Why cant we just treat all weapons individually? A Fedorov is not an MP43 and an MP43 is not a Fedorov. Same goes for carbines. We dont need a massive all encompassing label, make each one get unique improvements

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i’m not disagreeing with you, i am saying that the game registers the mp43 as a carbine which is why it’s upgrade tree is similar to the m1c and vg1-5 so those changes should only happen to the carbine upgrade tree

Yes and no.
Weapons must get the same damage bonus, otherwise why would an improved SMG be closer in damage to an improved AR than a non-improved one to an unimproved one.
This is illogical. Weapons are unique within their original characteristics. Fedorov is already unique enough, with a 20% bonus to damage (as I suggest) it would have a solid chance of killing with 1 bullet at most ranges

Why do you think the game “registers” the MP43 as a carbine. It is definitely not a carbine according to game stats. It clearly says “Assault Rifle.”
Assault rifles simply have the same improvement bonuses as the M1 and M2

i’m more so referring to the coding that the game uses for the upgrade trees

Fedorov has the same update tree

thanks for the correction, but yeah i refer to that upgrade tree that the federov and the mp43 as the carbine upgrade tree

So be it. In any case, I don’t understand why carbines and machine guns don’t get another 10% damage.
Their improvement tree is frankly worse than rifles and SMGs

the lmg upgrade tree does get a 15% reload decrease so that could be a reason why for lmgs but for carbines i do agree that it makes no sense

Reload speed can still be different, but why the 12-damage machine gun and rifle when you improve it start to do different damage I do not understand. It makes no sense.
In any case, the machine gun does not get any bonus to the recoil, although he should have taken into account all its disadvantages

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Idk why devs always go to “hey lets make random bullet deviation a pain in the ass” method, i want to shoot with any rifle where i aim, so trash all recent changes and increase recoil, done.