Assault is a bad stupid pattern

Have you really tried this pattern yourself when designing it? Why do you think it is a good idea to ask the attacking side to occupy two points at the same time? This game usually has only 10 players! What game do you think you’re designing for? Battlefield?

“Oh, that’s great. Let’s make a new model, and let the attacking side ask them to complete twice as many tasks as usual without any changes. This new model must be cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool”
In fact, these stupid new playing methods are used to make me lose my bonus card. Yes, I will quit directly without a bonus card, but I have a bonus card, and I have to endure the “new mode” that is brutally pushed to the player without consideration and does not give the player any choice!
Maybe this is what you expect?
God, I really hope you don’t waste time designing these new models? I just need intrusion mode

Maybe you can add ban? Let me ban the mode I don’t want to play?

3 Likes

King of the hill would have been better mod than this double caping objective.

Unless you lock the objective when you have captured it’s too difficult.

honestly, capturing should be like hell let loose

in HLL you capture grid squares, and the way you fully capture grid squares is by capturing whatever important bit is inside that square, oh and combatting outside the combat grid squre will just not permit you to fire or use any weapon, in order to prevent exploits like the greyzone exploit