Artillery shouldn't be placed on objective zones

What if devs just made maps and objectives larger instead?

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Yeah, of course i’m annoyed, whenever this happens to me, send my loudest screams of hate to the random dude, who called in the artillery strike and take a silent lesson for myself - obviously i sucked at taking cover and spacing.

At least, open objectives are a pain in the ass to attack -and- to defend.
Share the pain. :wink:

not true. you can play in front of objective, beside the objective etc. staying grouped up in one place is just asking for someone to HE spam whole team. if it is not arty, it will be plane or it will be tank or mortar or explosive pack.

defenders at least dont need to worry about tickets and can use such tactics.

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Use the squad commands to disperse the squad when you’re coming under arty and air barrages. You can close up the squad if you survive and move into buildings. The AI is reasonably good at this if you get into a trench system and give the command to disperse. They’ll spread out a lot better these days then they used to, and in most cases they won’t even climb out of the trench to do so :slight_smile:

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Hey, thx for your reply. :slight_smile:
Actually i’m fully aware of rhe squad command system and a frequently user of it. Even though my hole squad gets mowed down from time to time by a single bomb/grenade/artillery strike and i instantly know what I did wrong to let this happen - by not using rhe right commands or commands at all. :smiley:

And yes, you’re right. The ai behaviour has received quite big improvements. I still remember the dark times when my ai mates completly denied to stay in houses, trenches or anything else providing cover and decided just to block my line of fire towards the enemy by staying or crouching in front of me permanently. :smiley:

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I think bigger objectives would work so well for this game - maybe even having a bonus area in the very centre of the objective that gives bonus to capture speed.

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It’s not necessary because many target areas are inside buildings, so directly striking the target area with artillery fire is often not the most effective.

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I partially agree that some open-air map artillery can be very annoying. But the biggest problem of this game is that artillery is seriously abused.
Artillery has become too simple and easy to use without any restrictions.
At least in War Thunder, artillery has a number of uses and requires certain conditions to get more times.
I think the current way to call artillery is too simple. Just mark a point on the map. There is no countermeasure. As long as he calls artillery, the enemy can only bypass or wait for the artillery to end.
Why not increase the difficulty? The messenger needs to use a telescope to mark the location for the artillery to hit the desired position, so that the enemy has a chance to kill the messenger to stop the artillery, which also makes the sniper more valuable.

In addition, I think each player’s messenger should have artillery call times, and they can get more times by killing a certain number of enemies, just like in War Thunder.

That’s not true. You can just go prone, and you’ll survive in more than 50% cases. Especially if there’s something that’s slightly resembles cover.

Artillery and so definitely isn’t some kind of perma death circle.
And I definitely don’t think there’s any need to nerf it.

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If it’s the Lonely Warrior mode, maybe it’s like this
The stupid AI in this game is not good at avoiding artillery fire

Not true, especially after the last AI update. If you are prone, they will always go prone as well. And then try to hide behind anything.

Make it friendly fire again and it would be a double edged sword :slight_smile:

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As long as there are enough players in this game, you can achieve uninterrupted shelling. What do you want to do? Always lying on the ground?

  1. you can avoid red zone
  2. even if enemy chains arty, you have period of time where there are no shells after first arty stops
  3. you can go prone
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I have never experienced something like that, even when I was playing against clan stacks.

Radio squads is obsolete in every other aspect, especially on higher BRs. I don’t even have radio squads in my BR5 lineups. And the only radioman I do have, is in premium APCs.

I definitely do not think nerfing artillery is something important. Quite opposite, I don’t want it to be second bombing run (meaning, completely useless).

I know how to handle it
I’m just elaborating on the issue of excessive artillery

only problem i have with arty is that friendly fire is not enabled, so it can clear enemies from cap, but friendlies are protected.

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It’s not really the subject here, but I don’t understand why friendly fire is not enabled… even with small damage. I can understand it’s to avoid trolls and toxic player but, for me, the uses of weapons with big damages (arty, tnt, tank, canon,…) must be used with caution : a tank won’t shoot HE shell into a building with friendly, a plan won’t drop 250 kg of bomb on contested position,…

In my opinion, to avoid toxic players but to have the real impact of theses “big boom” we should give a small amount of damage (10% ? 25 %) in friendly fire. If this causes a friendly kill, we receive a silver penalty for each kill. Depending of the number of kill, we can receive next the same damage than we deliver at friendly or just a game kick.
Maybe like other games, a people with a lot of friendly fire appear, in the player list with another color during few match with, also an xp and silver penalities.

have you played enlisted? did you see quality of players? you would just get endlessly teamkilled cause idiots dont care about teamkills.

just look at this thread

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No! Because I am confident that even if my teammates are punished, they will call for shelling without any hesitation.

And you also have to consider another question, what if your teammates rush into your shelling without hesitation? Someone can even use this to maliciously punish you.
There is a reason for developers to remove friendly damage, and I believe they have seriously considered it. In the past, when there were friendly damage, I was well aware of what foolish teammates had done to me, so don’t let it come back!

If you say the situation is quite good in custom mode, it is because it allows other players to join at any time, even if foolish players are kicked out.If a foolish player is kicked out in matching mode, there will only be AI to replace them, and your team will inevitably lose.

The key point is that “friendly damage punishment” does not apply to the matching mode, so you should go play custom mode.