Artillery on Demolition targets

Just won a game of Demolition where they couldn’t actually get close to the target to defuse it, not because we had the area well and truly secured, quite the opposite, but through the ability to call in an Artillery strike every 40 seconds, they couldn’t actually get close enough to defuse the charges.

This shouldn’t be a viable tactic.

I propose a change that prevents the radio artillery strike from being able to be called on outdoor objectives, such as Demolition or Capture points.
It makes them, especially the former, neigh on impossible to take if you have a less than competent team.

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no

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And your counter argument is?

artillery is perfect for securing a point or blocking the way for defenders

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But it shouldn’t be able to be the sole main reason that a defender cannot de-cap.

The example above, I shouldn’t have been able to sit back and stop them from defusing the charge by relying on the artillery strike and the odd rifle shot.

I came away with about 35 artillery kills from one match alone.

You are partly right, but what other use can we give to artillery, from its nerf that was already several months ago, the best thing that stands out today is securing point and blocking the passage. If we restrict this option, personally the artillery would be almost completely obsolete.

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That’s the main purpose of having an artillery squad.

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agreed.

there should be some sort of red circle preventing from beign able to call artillery on objectives ( similar to rally point near objectives )

it’s not " ok " like those gooses above states.

it doesn’t even make sense to nuke the radio in the first place.

like, shouldn’t that break ? because you know… artillery? on a radio?

gah…

Good point but then nothing could be thrown at it if we go with such an realism…no grenades, no mortars, no 20mm cannons from planes.

it’s a game, it doesn’t have to be so REALISTIC

I kind of agree but at the same time, what would be arty used for?
It’s best used as a control point blocker so if we remove this function, it will become a bit pointless.

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Not just a bit pointless…
It would be completely shotgun level of pointless.

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I’d say it’s more about timing and you having lucked out with bad enemies, artillery can be succesfully used on the offensive as well in order to deny enemy squads from reinforcing the defense on the cap and buy time for friendlies to cap.

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have you gone all mad?

what’s the issue with a 10/20 meters denying zone of arty.

you can still… like…

block or denying entrance or even cut enemy reinforcements over the objective?

it doesn’t become useless.

but it will not make the objective just a bloody mess of explosions.

( just limited from arty ).

nothing more, nothing less.

it’s not actually that hard to get it

Maybe only in dream world where every player is defending objective (and not being there late) and building rally points… otherwise no. We need arty exactly on objective for defensive purposes against rushing hordes of relentless enemies.

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The real issue is that the demolition targets are out in the open at all.

Its silly that you can drop a 1000lb bomb or dozens of artillery shells onto a radio with no effect when the goal of the game is to blow up the radio.

Also, it seems like artillery doesn’t cause friendly fire anymore, so there’s no reason not to drop it on an objective you’re defending.

The demolition mode is fun but the way it works now is so arcade-like that these kind of silly tactics are easy and effective

I think it’s really dumb that the defenders can shell/bomb or spam detpacks on the thing they are trying to protect.

If you are looking for well-thought-out discussion and not just people rabidly defending their playstyles you may want to look elsewhere.

Really.
The radio operator squad is one of the viable classes and you want to kill it?

Well, this is already a problem.
I hope soon there will be normal goals that will look serious, and not a damn radio.

low skill, low IQ class that needs rewards for clicking a map. yikes.