I’ve been playing enlisted for about 2 months now off and on, mostly on, so I like to think of myself as somewhat experienced (even though my highest 2 campaigns are both lvl 12) and have learned many new tactics and little skills, the most important five I’ve learned though are:
-
POSITIONING and how it’s very important (and despite all the Sweaty Assaulter Zerg (sorry I don’t exactly know what this term is but I have a general idea of it), throw bodies at the wall, mains say) is probably one of the most important and efficient ways to not die, get kills, and win a game.
(Like, I mean . . . doing the throw bodies tactic only works if every squad has like 12 troops in it each hurling explosive packs like a monkey, otherwise you’ll get mowed down from the people holding any side flanks or main avenue regardless of high tier, low tier, auto, or bolt action weapons). -
SPAWN POINTS: Not gonna lie even the most basic, new to the game, third grader knows how important these are, they can affectively cut the time to travel to the point in HALF or even in TWO THIRDS!! They can also ensure your troops don’t have to run through open stretches (running the death gauntlet)
just to get mowed by a Tank, MG nest squatters, or a dozen sniper boi’s ( as a somewhat experienced Tunisia and Normandy sniper I assure you this is what we LOVE to see, it gives us the most kills and keeps us safe from people trying to rush into our little nests. . . so don’t do it). -
ASSISTANCE: Assisting your team or being assisted by Mortar Men, Snipers, Radio Men, Tanks, (some times planes), and Anti-Tankers (basically the people who somewhat stick in the back) can help make or break a game almost as much as several active engineers (who I didn’t put in because lets be honest most engineers don’t even bother much with the AA guns or the big cannons, they do their Spawn Point chore and then rush in as an over glorified infantry squad). So all you Assaulters and point squatter and rushers should probably thank them because experienced ones make you’re load at least 2x easier. . . or don’t because most of you probably don’t even notice or even care.
4a.CLOSE COMBAT: ( I’m not gonna talk about any auto weapons because those have little strategy and you know it, it’s just bullet spray and albeit effective and I love using it it’s still just bullet spray.) What I’ve learned and experienced here is that hip-firing bolties is so effective and feels SO GOOD when you wipe a whole squad without dying, grenades are amazing when you have to deal with assaulters, and rushing some one with a bayonet or even just a knife ( if they are new and only if there isn’t like 7 of them in a room) is so effective and sends them into panic letting you probably survive the encounter.
4b. CLOSE COMBAT: Hiding behind cover and being witty by going through a back entrance to flank your enemy if your in a kind of western stand off where neither has grenades or is willing to rush through a door way towards each other is very effective and happens more often than you think, Martyrdom is a valid strategy, Grenades (which you should almost always cook except for in this case) aren’t just for squad wipes and can be used for area denial, and last but not least crawling towards cover when your down is actually really useful and can save your special troop but for close quarters it’s best to just press 5 and switch to save the rest of you squad from getting hunted like geese ( this can work really well because they will probably focus the down guy to get the kill as quick as possible for points and not having to deal with them in 4-10 seconds giving you at least a half second more time to save your squad).
- GEAR: I’ve learned it’s best to just forget about whatever statistics and actually try the gun and to trust that the gun later down the campaign will be better (because it almost always is in every way) Like how the Lee-Enfield in Tunisia that’s the very best bolt action, is incredibly accurate even without any upgrades and has some of the best sights I’ve ever seen in this game like you could take out even the most cautious peek only 3 millimeters window camper with these sights, and also even though I struggle ALOT with this one I have to accept that having a fully decked out squad that you don’t plan on using for a while is dumb and you should probably strip the loot so you don’t have 55 mediocre guns and instead have 25 really good ones after spending some time in that campaign.
Sorry, I’ve kind of rambled on about what could be interpreted as “bragging” but I’m actually putting this down to ask is there anything else that I should know or be aware of? Any little tips or tricks to greatly improve my strategy or skill at the game?