So what you’re saying is, your reply has nothing to do with the topic and you were bored. Hence Group 2. You make assumptions and take everything literally. Obviously there are more than just two groups and no individual falls within any prescribed definition. For example, most of my soldiers are equipped with three explosion packs and yes, I use Assault Rifles and I put mines on my rally points. Because of the direction the game has gone, to do otherwise will be losing matches.
But that’s not why i started playing. I started playing for the same reason why I started playing War Thunder, because I liked the idea of a video game that employed historic features. However, as WT grew, it became less and less a WWII Tank shooter and a sandbox of unrealistic scenarios fill with teams of Maus’. In 2020, with the campaign system (remember, back then there was only one campaign…Moscow), Gaijin was at a crossroads. Go historic, or go arcade. They kept talking about maintaining the historic aspects, but that is not what happened de jure. The emphasis on prototype weapons (many of which never got past blueprint stages) and the nerfing of stats (like semi autos and MGs not being consistent with bolt actions) in the name of balance is off putting to historians. Hence Group 1 checking the game out and leaving.
All charts like this will ebb and flow, but there are clear patterns. After major decisions, there have been major losses. Yes, 58k came in the following month, but another 38k left the month after. This creates a plateau of overall stability. But there are two clear dips. I suspect when it is released on Steam, we will see a significant spike as most on Steam are Group 2.
But I do have insight to these numbers, as I was was there in 2021 and the merge. Like I said, I’ve been around since 2020, participated in Dev conversations, and provided reports and inputs. Myself and four other historians who play games started about the same time. I’m the only one left of that group and the reasons why they stopped were as I have reported here. Whether you believe it or not, I really don’t care, because the target audience for these forums are the Devs, not to convince you of semantics. For example, entertainment is the absence of boredom. But you want to fight over that rather than acknowledge the topic of the post int he first place that two (or three) different modes would benefit all.
Anyway, personal experience is all anybody can truly go off of. If everybody had all the answers, there wouldn’t be a forum to discuss suggestions in the first place.
Regardless, just because you don’t like something or get offended over assumptions doesn’t mean its not valuable information for the Devs. They can ignore it, but if I don’t report it, it will never have the option of being either ignored or implemented.