Any updates on Armor rebalance with the big update? T34 is still incredibly overpowered

too many bounces, always one hit kills, T34 is completely busted, any updates on that?

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This is called “sloped armor” and it was irl.

This is called APHE and it was irl.

But don’t worry, explosive pack makes boom.
And 250kg makes boom in gray zone.

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t34 had 45mm of sloped armor, which was not enough to defend against 7.5 cm guns because they had over 100mm of armor penetration power.

in general, T34s frontal armor was comparable to Panzer IVs later version frontal armor of 80mm. both tanks had comparable turret armor.

There is zero reason for a Panzer IV to bounce unless at super bad angles and longer distance.
Both tanks were comparable because both would take each other out, with the Panzer IV F2 being a superior tank to early versions of the T34, while the T34-85 being superior- however still, all versions at all time were strong enough to take each other out in one single penetrating hit, which does not apply to the Panzer IV.
the Panzer IV effectively has under 70mm of penetration in this game, because otherwise it wouldn’t perform as bad as it does.

Even warthunder puts the Panzer IVs gun penetration power at over 130mm - which means it would be strong enough to take out tiger tanks.

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You are using a pz4 e or F1

They only have like 50mm of pen

Only unlock f2, it’s so easy

long barreled 7.5 cm gun obviously.

tho Michael Wittman took out a couple T34s with his short 7.5 gun, because like basically every tank, the T34 also has a turret shot trap.

Also a lot of t34 got taken out by 3.7 cm guns because of the same reason why King Tigers got taken out by shermans, bad quality metal.

Anyways, the T34 is completely busted and should blow up after one good hit with the Panzer IV F2.

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Not sure how you can claim glorious stalinium as poor quality metal ?

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maybe because I am not biased, unlike certain people here on the forums.

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Just to distinguish: penetration do not mean one shot to destroy, what is important here is “after effect” which come with explosive filled in APHE shell. From my experience, I can not agree that Panzer IV F2 only have penetration under 70mm on vertical armour, otherwise Panzer IV J with the same cannon will not be almost impossible to penetrate T-34-85, you may go to the training field to test that. I do not think 75mm KwK40 have incorrect penetration value in this game, but I do agree that post penetration damage of kinetic penetrator and small explosive filler may be lower than reality.

Yes if ammo rack is hit by kinetic penetrator (aim front-bottom from side) or explosive filler explode in the centre of combat room (aim centre of upper-front plate from front, avoid driver hatch).

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are we playing the same game? all variants of the T34 will in 90% of the cases one hit kill all variants of the panzer IV, while in general with the panzer IV its like 50/50 if it penetrates head on even up close, while also usually needing more than 2 shots to kill the tank.

This is my experience with these vehicles. now tell me does that make any sense?

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I had the same experience with you.

I am sorry that I may not able to give more precise explanation about “penetration depth” and “after effect” because I am not working in related industry. If you have more question please create a new post, I think we have more armoured vehicle professionals to explain about these concepts.

Another problem is Panzer IV have ammo rack in a lot of different locations, so it is more likely to cause induced detonation when being hit, specially when being hit by APHE. You may compare that Panther G, Panzer III J, or even 38t(F) light tank do not get one shot by T-34 so easily. Hopefully this problem will be solved in a future QoL Update allowing customise ammo storage so players can carry only necessary number of ammo and risk of ammo detonation can be reduced.

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by that logic a t34 85 should always blow up in one shot if being hit to the front of its turret, since its ammo is behind its gunner, yet that never happens.

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Short barrel Pz IIIs penned their frontal armour irl, so more like game issue
(The book “Soviet casualties and combat losses in the twentieth century” concluded that 54.3 percent of T-34s in 1942 had been destroyed by the panzer III)

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This is a problem with Dagor Engine (game engine developed by Gaijin Entertainment, used in both Enlisted and War Thunder) as I know: damage model of kinetic penetrator disappear immediately after explosive filler explodes, so it do not continue fly to the rear and detonate the ammo rack.

This bug or oversimplification is there for years, we can hope the developers to fix it first in War Thunder first, then it will be fixed soon in Enlisted.

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well that would make sense, yet again, that would mean that it needs fixing then.

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I highly doubt metal quality will ever be factored into Enlisted. A very similar topic would be the weakening of metal after successive hits, which irl would lead to penetration of rounds that otherwise would fail to pen by themselves, since each round chips away at the armor until it fails. I remember War Thunder devs saying this would not be implimented into WT. Metal quality and such is interesting trivia but I’m not betting it will be added in any fashion into these games.

As for the PZ IV bouncing, I have no experience playing it against t-34’s in this game. I do have a lot of experience playing the IV F2 and G in War Thunder and I have zero issues knocking out t-34’s.

IMO the tanks in this game feel way off. They are slow, feel unfinished, or something. I guess this game has the excuse of still being in beta(indefinitely it seems lmao)

Also, I was messing around with the AB.41 rn. In Enlisted, the gun overheats after 6 rounds. You can’t even get a full clip off.

In WT, there is no overheating. What’s the reason behind this??

I guess Enlisted devs take creative liberties with some things since there’s divergence… or it goes to show how the vehicles in this game are half baked… who knows

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Enlisted tank combat is different than War Thunder… because its bugged. let me tell you my furstration with it.
Ghost shells are a lot frequent in enlisted. There was a stuart that was driving towards a capture point and it took me 5 shots to stop the stuart. In berlin (yesterday) a t34 was showing its side and i pen it with a Panther. In WT its usually a 1 hit kill, but when i do it in Enlisted it only damages the inside all of them yellows it was destroyed by my team.

If you seen WT player boasting how they will dominate Enlisted tanks because they’re an expert in WT, its completely bs. They probably played it for a day and forgot about, wanders off to the WT forums and starts leaking classified documents because they’re losing in an argument over a tank

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Also is it just me but the tank sight and crosshair is so annoying when you’re using it. the crosshair isn’t right at the center. is this suppose to be realistic or something ?

the crosshair isn’t right at the center. is this suppose to be realistic or something ?

Yes, that’s how it is in real life.

You can have the same thing in war thunder if you go into the settings and look for camera from gunner sight or something.

For me, I like this being the only view. I like that realism, but in war thunder, I don’t have it like that bc it makes you less accurate since the closer you are to something, the more your crosshair will be ‘off’. and 99.9% of the people in war thunder don’t have camera from gunner sight anyways so I’m not going to handicap myself just bc.

Enlisted tank combat is different than War Thunder… because its bugged

Perfect summary. These vehicles are goofy af. I love the realism of having to look out of hatches and through ports and the limited visibility of being in a tank and wish that was a thing in war thunder RB and sim, but this game really needs to iron itself out to realize its full potential. It gets some things right but there’s a bunch of stuff it is deficient in.

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literally the main reason why I play this game, Tanks always feel like an unfair cheap super killing machine because of 3rd person view, yet here they get it completely right - as a tank you need to stay away from the frontline otherwise you’ll have no chance in knowing what’s happening around you, playing overly aggressive should punish you and so it does in this game.

If only the armor values would be more believable.

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Yeah I Love the whole forced first person for tanks and planes. It allows tanks to be super powerful while being as vulnerable as they should be (blind). Certainly something I highly value after abusing 3rd person in battlefield for decades lol.

anyway. I’m sorta hoping they update the tank models more, its still fun as it is but could certainly better. I have 10 years of Warthunder dealing with the sloped armor exaggeration and learning the weakspot that must be hit, but I can see why it trips up the majority (especially newbies, would appear insurmountable)

Hopefully they add in more ammunition types like HEAT and HVAP, Pzgr 40. Smoke round was a GREAT start, Have used it to keep enemy tanks completely blind.

Having said that, as Infantry is the focus of enlisted (and what wins games), I pretty much only interested in a tanks anti infantry capabilities, not so much its anti tank capabilities (although if It can do both, its a bonus)

That’s why Panzer III M and IV F1s are my first preference over all (for Germany at least). An absolute nightmare for infantry, But still capable of dealing with most tanks. F2 has a good round, but the extra reload time really diminishes its anti infantry capability.

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