I drove my Chaffee to capture a point but this guy hop on my tank and stole it and drove it for the entire match and doesn’t even top scores with it
Please disable the ability for people to steal your tank once you hop out
I drove my Chaffee to capture a point but this guy hop on my tank and stole it and drove it for the entire match and doesn’t even top scores with it
Please disable the ability for people to steal your tank once you hop out
lol happened to me once F
they just need to make it so you can lock and unlock your tank for team use during battle
Okay, this is funny. lol
Seriously though, I wasn’t aware this was a thing. I hop out of my tank regularly to cap objectives. I usually do it only at caps no teammates are trying to cap – to help my team win, not in fear of having my tank stolen.
I agree that only your own squad should be able to hop in and out of your tank.
PS; I agree, if you’re going to steal a tank, and least do some work in it and top the leaderboard.
I never plan on hopping out and then the infantry never gets on the point. :\
I think it’s pretty damn wasteful and stupid when tank drivers drive to a point and capture it. Several times I’ve destroyed the abandoned tank while the point is being captured. In my opinion, you deserved it. Now, if it’s stolen while you’re repairing it, that’s an entirely different matter. Also I hear that if you hit ‘X’ while looking at a tank, your squad mates will jump back in, that’d be a way to save your tank potentially, even while repairing.
If you want to drive to a point and capture it, SPAWN AS INFANTRY AND TAKE A VEHICLE!
Yeah Im not exiting the Vehicle from now on, whether it be losing or winning for my team yeah sure
I help to pilot them if 1 or 2 members have lost in order to maximize the use of the tank who steals them is just an asshole
Yes. It happened to me too (while capturing point A or something).
Another thing: let’s say the tank commander dies while using the roof anti air MG.
There is a seat free now. I write an invitation to my team mates to get in and join me.
Another time my tank was shot, the driver died. Right then and there
another player got in. And he drove the tank right into a trench, it got stuck and was shot 5 sec. later.
What the hell.
Don’t steal. And other tankers: Ask your team to help you ou just in caset - to be more effective!
I can confirm at least one occasion where, with only 2-3 guys left, some allied troops jumped in the tank and filled the other three spots. I guess it was a possible attempt to steal my tank, though I don’t recall having exited the vehicle to repair (which is the only reason I ever leave the tank), but regardless I wasn’t bothered. In fact if I was in the gunner position with only one tanker left alive and someone jumped in to drive and perhaps also use the .50 on top of my Jumbo, that’d be fine-and-dandy as far as I’m concerned, provided they didn’t drive us into a trench or river or something.
I’ll say this, whoever spawns with the tank should have seniority over which position in the tank they want, which should include swapping positions with another player or another player’s bot within the tank, and also to be able to hit ‘x’ on your stolen tank which would lead to all your bots going in and, one-by-one, replacing the other player and/or their bots, and then once the player who owns the tank himself jumps in, then assuming all four bots are alive and in the tank, they would ultimately bounce the last person out and replace them with themself rendering the tank to once more be populated only by the original player’s squad of tankers.
I don’t think the ability for non-tanker soldiers to go into a tank should be removed, but the player who spawned with the tank should be able to swap seats on command no matter what. That still leaves the possibility of someone jumping in a tank and trolling, like if you only have one tanker left so they take the driver’s seat, move around while you’re trying to shoot, you swap to the driver to stop them and then back to the gunner seat, and once back to the driver seat the stranger of the tank continues to move the tank while the original tanker tries to shoot.
So, like the ability for friendly players to bash friendly spawn beacons, there should be a command that toggles the ability. For spawn beacons, it would toggle whether or not the beacon is available for destruction by friendlies. For tanks, it toggles whether or not friendly soldiers can enter the tank. That’d solve everything, and upon a full-on theft occurring, it would be satisfying to toggle it and watch as they’re all ejected out.
If the squad of tankers is, for example, all killed while trying to repair the tank, then there is no seniority and it’s first-come first-serve. The tank is available for the use of a different squad since the original player’s squad died… though then again, what if they respawn as infantry and want to jump back in the tank? Maybe seniority status should remain throughout the whole game for whoever spawned with whichever tank, even though cases of a squad of tankers dying with their tank surviving seems EXTREMELY rare. In my experience, it’s more common to abandon a suffering tank, witness it explode before it can be repaired, and then fleeing to aid in the fight another way. More common for tankers to survive and the tank to die than the reverse, but mostly they both die at the same time.
in my experience
I always asked in chat if I could enter to help in a tank especially when it is in the offensive phase and a bad blow to lose it I never used my bots to steal one also because it is rather stupid to lose an entire squad of infantry to steal a allied tank
making the tank inaccessible to non-tankers is a good idea but this should be limited to groups i.e. only those who are in a group with another player should be able to use the other player’s tank an external player should not be not in the group
yes but if allies try to steal a puma they cant but germans can steal a Sherman i have seen it done and its crap …lock tanks to the player that has them unlocked cause i cant steal a puma or panther but Germans can steal a Sherman yea show how they cater to germans
Speaking of chat, how is it used? I accidentally managed to use it once, and haven’t been able to figure it out since.
If that’s so, it seems unacceptable. I’d want to see a source that shows that German tankers were trained on using captured American tanks to find that to be okay, and of course a lack of sources that suggests that Americans were not likewise trained on using the enemy’s tanks in Europe.
no in game they stole the persons sherman tank but when i killed a puma whole crew when he got out i couldnt interact with there tank. but i saw germans steal a sherman but americans cant steal a puma
… yes, I believe I understood you. Did I inaccurately write my comment or are you misinterpreting it? I said that, if that’s to be considered acceptable, I’d have to see documentation showing that German troops in WWII were trained on US tanks, meanwhile there is no documentation available showing the inverse, of American troops being trained on how to utilize German tanks.
If we put documentation and doctrine and training and historical fact aside, yeah, it seems like BS that Krauts can hop into Yankee tracks, but Yanks can’t hop into kraut tracks. Though that said, to my knowledge, German tanks are much higher-quality and more complex than American tanks, so that may also contribute to matters.
To bring some levity, this comes to mind.
British Lieutenant named Ken Giles . “The 75mm main gun is firing,” Lt Giles recalls, breathlessly. “The 37mm secondary gun is firing, but it’s traversed round the wrong way. The Browning [machine gun] is jammed. I am saying, ‘Driver advance’ on the A set, but the driver – who can’t hear me – is reversing.
“And as I look over the top of the turret, and see 12 enemy tanks , just 50 yards away, someone hands me a cheese sandwich.”
Hopefully that copy/paste turns out okay. I remember seeing that meme in comic form years ago and found it hysterical, and perhaps even rather comically British. Stiff upper-lip, and sometimes a rather comical degree of calmness in absolutely absurd situations. Like Digby, I think at the Battle of Market Garden I think, going into battle with a bowler hat and a literal friggin’ umbrella that he manages to jab into the hatch of a tank and poke a German tank driver in the eye with. Someone told him that the umbrella will do him no good, and he replies something along the lines of, “Oh Heavens, but what if it rains?” My ancestral connection to Britain is well over a century removed, I guess now at least on my father’s side seemingly two centuries, but damn does stuff like that make me proud to have descended from the British Isles. The mad bastards. Having tea and breakie while bullets fly overhead on the Falkland Islands, true story, and done in good humour.
none of this matters if i cant steal there tank they cant steal the allies
you’re right i think it’s a rare bug i also once disabled and stole a sherman (before my team blew me up) but it only happened once the rest of the times i couldn’t interact anymore i think sometimes the game identify disabled tanks as cars around the map and then allow them to be used
If there’s an element of realism to it, then it is fine, even if it seems unfair. The Germans had the best tanks and machine guns, America had the most semi-autos, Russia probably produced the most SMGs, Germany probably fielded the greatest variety of side-arms, the best bolt-action of WWII seems to me to come between either the No.4 Lee Enfield or the pre-last-ditch Type 99 Arisaka, and America had the biggest bombs, namely Fat Man and Little Boy. If memory serves, the Germans were also the closest to getting jets properly developed. Life isn’t always fair, and if Germans were trained on American tanks but Americans didn’t train on German tanks then it’s legitimate for the Germans in Enlisted to be able to jump into abandoned US tanks but not vice versa.
your missing for americans semis and fullatuo the bar was a full atuo for troopers just like the fg 42 which is better suited than the m2 but american troops carried fully automatics thats historically accurate they should be for the troopers and Johnson lmg should be the heavy gunners lmg that would solve alot of issues of realism bar against fg 42 much better than m2 that cant compete with fg 42 and thats the point im making life isnt fair but also u dont get to pick and choose what’s historically accurate when u kno it cant be perfect so cherry picking this and not this could show bias if a like say ur a german main u might have biases because u dont play enough allies to be super familar with them or u dont play enough for the said thing to be a problem and of vise versa aswell but cutting out the full atuo for troops is wrong its my choice to bring them if u want bolts actions thats fine thats your choice but dont limit the freedoms u have in game just saying
sorry meant for different thread guess i clicked the wrong one