Anti-Tank Tactics

Real Life Tactics that should work in-game ?

2 Likes

Maybe actually post what you think would be practical and viable to add in game?
I sat through the video and the whole thing seems pointless next to what we already have available, in the cases that what’s in the video isn’t already in game.

Also: https://youtu.be/73O98KeVWUA

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can we just start flagging random youtube video posts with no explanation as spam?

3 Likes

It’s more about the use of the tactics to attack and knock out enemy tanks rather just random tossing of Charges etc. at tanks or firing dozen of rounds from anti-armor rifle to achieve the same effect , but to show the use of Smoke to blind and rush a tank to knock it out . An ideal on how to setup a Squad to Handle Tanks Alone .

I mean, it would work but it’s a huge waste of time and manpower to try it when you can just suicide-rush it as usual.

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I know too bad I can’t use my axe to tear off the engine hatch when I’m standing on a tank

Mhh lets see
Running like an idiot with a tnt in the hand trying to destroy a tank placing them under him yes we have it, mines yes we have it, at granade yes we have it,at wapons yes we have it,anti-tank yes we have it,this post pointless because theres no way for balance all things this video says

Maybe one day we can do those things in the game. For now it’s just stupid.

I saw the video too, and I think I can boil the request down to some more specific points:

  • Explosive packs should be easier to kept in place. If the “sticky” solution people are suggesting isn’t good enough, I recommend one of the following for consideration:
    • A bag of sand in the backpack slot. Just like in the video.
    • An option to precision-place the pack, so you can actually tuck it in somewhere.
  • Molotovs should have more chance to damage the tank through the engine intake.
  • The counterweight smoke grenade is interesting, but may become OP without infantry guarding the tank and taking it off. See reply in Anti-Tank Grenades/TNT packs - #8 by 4614332.
  • Vision slits can become shoot-through, but again without close infantry cooperation this can be a bad idea. As a counterplay tank crew can be given the option to shoot their weapons out though.
  • Sliding mine feels OP and too hard to balance.