“Anti Killsteal” mechanic for air combat (more balanced assists)

As of right now, taking down a plane will reward you around 200 points or more. But if someone else lands the final hit, even with as much as a pistol round, they will revive the kill and the full amount of points. The player doing most of the work ends up with only 40 points.

Therefore my suggestion is to take an approach similar to warthunder. A (assist) reward scaling based on actual damage. For example a hit to the engine setting the plane aflame would reward you 100 points, a hit to a non-vital component 40. Implementing this into the game would help solving this issue.

7 Likes

No it is perfect how it is u need maybe just better or qicker… No offens buddy dont understand me wrong

Ive never had an issue with it for air combat, tank combat however could certainly benefit from such a system.

I WILL shoot at the burning tailless plane spinning towards the ground and I WILL take credit for shooting down the aircraft.

4 Likes

Yes stop the noobs from stealing plane kills.
Full credit to who hits the plane last, makes no sense.

regular plane 350 + pilot 30

2 Likes

We need the “kill counts by causeing sever damage” and “plane finish off” from warthunder

4 Likes

Sorry, but I do not understand how this could be perfect, atleast not for players who deserve their kills. Could you please explain this further.
Note: Just Saying “no offense” after calling someone bad and slow, does not make it less offensive. :wink:

1 Like

Warthunder has a mechanic for this already. Just bring it over

1 Like