Hey guys,
As of lately, I have been grinding in enlisted as like the rest of us all have been. I get very involved with gameplay objectives and being a team player. With that being said, I prefer playing with bolt action, rifles, and playing with the environment and the equipment and tools the engineers are allowed to possess and wield. I have a major issue with the anti-aircraft mechanics of this game. My largest issue that I have with the game is the imbalance of high quality players on a PC platform or greater. When a very well played and highly skilled aircraft player is facing down upon an entire team of novice players, or people who are not good at flying planes to counteract and counterbalance the enemy fighters, the player tends to rely on anti-aircraft weapons, such as the anti-aircraft 20 mm cannons.
These cannons are almost absolutely worthless and useless. I have seen forum posts time, and time again discussing this issue, many people say that the anti-aircraft cannons are acceptable, and the ones currently endgame work fine. The argument against posts like mine are always the same; āget goodā.
An argument of just telling someone to get good is completely overstated and redundant. There is nothing about trying to get good at a game. If you canāt even get into the air, be able to spawn a tank, or even be able to play as an engineer to even get the ability to build an anti-aircraft cannon. Time and time again I have gone from match to match and have been completely obliterated by the enemy team, having complete superiority over the air and bombing my team to the point where the game becomes, not fun and unplayable. Half of my team in a game I had just played 10 minutes prior to making this post had left the game. I tried my absolute hardest to try and stop the two American calliope tanks, as well as shoot down their assault attack or planes. They had to attack planes and two calliope tanks, that is not easy to go up against. Granted, I understand. It is a point of the game to be challenging, and to have abilities to overcome these obstacles with using the combined strength of muscle and wits. Yet where the game fails and lacks lots of ability is in the role of the anti-aircraft cannon. In the second world war, they were many anti-aircraft cannons, the lakes of which we no longer see today because of the technology that surrounds us in the military complex. Yet in World War II there had been many different cannons from 10 mm all the way up to 8.8 cm and further beyond that.
I wish to see the addition of an 8.8 flak cannon or the re-edition of the German 20 mm Flakveirling 38 mitsd.ah.52. I also would wish to see the addition of a quad mounted 50 Cal for the Americans. These are just a few minor examples of what is possible for a listed. It is aa few minor examples of what is possible for a listed.
On the other hand, the mechanics of the anti-aircraft cannons currently, as it stands, endgame is unacceptable. The gun depression is nonexistent, because of the balancing issue of using it against infantry, which I understand that could be an issue, but that is the reality of war, to be able to use a flat cannon against aircraft that are low, flying, and moving quickly. There should be no overheating bar or overheating circle surrounding the radical Endgame, on weapons that are magazine fed or have a are ammunition belt that is limited by the amount of rounds in said, magazine or belt, there should be no overheating. It is too NERFED to have a gun that is overheating, as well as depleted with ammunition that must be resupplied continuously, to keep fighting against competent enemy aircraft players.
I will leave my point with this, if enlisted wishes to see a rise in quality aircraft, gameplay, as well as quality infantry defense against set aircraft changes need to be implemented as soon as possible. With the coming merge, I can only imagine that this issue that I am discussing will become tenfold And more prevalent as new players see themselves facing off with experienced players who are using lower tier aircraft to be in lower to your games with the new coming players. I personally am someone who likes to play with the K 98 and the MP 40 on Normandy, yet my experience level is that if people who playing high to your games, and I am not tooting my own horn, and saying that I am a fairly decent player with a typical KD of 10 to 1. it would not be outlandish for me to say that if I was to be paired against new players that I would have a severe advantage over them and caused them to be crippled and possibly just quit the game and maybe close the entire game out and never return to it again.
I do wish that everyone who reads everything I have said, puts some feedback in a comment, or share this post overall. I do wish that a dev or a helper would please be so kind enough to expressed my concerns back to the development team because I truly enjoy this game, and I believe that this is an issue that can be easily resolved, and have outstanding changes and performance following an update.
Thank you very much for reading and have a wonderful day. I will talk to you all soon.
-MissingMayhem13