hey there.
new month, new bunch of questions ( as per usual )
anyway,
1 ) how can i upgrade weapons?
so, weapons normally in the base game have stars. but the ones i spawn feels like are not fully 100 upgraded.
2) is it possible to add bayonettes to weapons that do not have them?
i tried, but it prints error. so i was wodering if there are way to put bayonets onto weapons that do not have them ( for example, i’d like to put bayonetts on STG 44s, Fgs, sniper rifles etc. )
3) Spawn system of infantry similar to vehicles
so, i’m creating ( or wanting to create ) profiles for lone fighters where players will get to chose the soldier between a list available.
but in order to balance them, and work similar to others titles, there cannot be more than ( for example ) 2 assaulters. 10 rifleman, 1 sniper, 2 machinegunner etc.
so that players will be able to coordinate, play the class, and if they die, they will have to switch and what not.
and the 2nd scenario, is it possible to remove the lock that if you die, you will not be able to reuse the squad?. as i need them both for different missions in different scenarios of difficulty.
similar to this:
where class are locked similar to vehicles of how enlisted plays right now.
the problem is, i’m not sure if i should use a vehicle squad profile or how i can achieve it differently.
the other point is, i’m not sure where limitations are.
4) what’s the proportion that i should apply based on points ( Faction score )?
i still don’t understand how i should proportionalize the ammount of points.
like, how does the score system works?
for example, i make maps with more than 10 points, and in some occasions some of them ends prematurely, or do not ends after the last point has been captured.
is there a sheet where i can see the precise numbers?
what’s the math behind?
and that’s all from me for this month. thanks.