An Easy Fix for the OG-43

Greetings from Hefei Province,

The OG-43. Fantastic gun, wonderful gun, I like it very much. It is a shame it is at BR IV however, as it is merely a reskinned MAB-38 with 20-round box, and the reason for being at BR IV is the flamethrower which accompanies the squad can be given to all soldiers.
With the new Enlisted fixed gameplay blogpost, I expected to see OG-43 downtiered to BR II and flamer moved to BR III, IV, V paratrooper loadouts - but this has not happened?
It would be an easy fix for the OG-43 and give axis a low tier paratrooper squad when, curiously, every other faction has one.

Easy fix - downtier the OG-43 to BR II. Make the flamers in the paratrooper box only appear at BR III and above. It is so simple - why has Darkflow not implemented this?

27 Likes

This is really the most logical solution for a squad with the primary weapon incredibly overtiered because something from the box that is completely optional to use exists

14 Likes

Or just remove the 6 flamer option and give every option 2 dedicated flammer ontop.
This way the flammer would be preserved and the squad still unique but not as reliant on flame spam.

9 Likes

maybe paratroopers shouldnt have flame throwers

4 Likes

Neither 100 round SMG and LMG, too easy to drop behind enemy and squad wipe.

3 Likes

This solution makes the most sense to me aswell.

Im a bit dumbfounded the folgore got left untouched…

1 Like

as much as i like the og-43 squad, i will be the odd voice asking for them to STAY at high BR. im extremely tired of the complete change of the game the paratrooper spam we have right now have brought. in fact, i will render all paratroopers to BR5, with a change of gear according to the new BR. let all of em paratroopers duke it out among themselves, and leave somewhere a battlefield with their extremely damaging mechanics out of the equation.

it used to be a somewhat fixed front, with the incoming direction of the enemy known, with some creative flanking by some poor guy that walked the entire combat front with the cheeks clinged in order to build a good flanking rally and give the team a win.

now, there is no fixed front, no incoming direction known, the entire 2d map is the battle front, there is no back to regroup, no front to cover approaches, you can as easily be killed by enemies ahead, behind, left, right or even right in the spot you are standing. i seen, and i guess most have too, upwards of 3 paratrooper squads drop instantly on the last cap, the second the one before was taken. counterplay? well, you can…erm…nope. you cant.

it cant be pressed enough how badly this works for a game with maps DESIGNED form the ground up to have lines of approach, defensive positions and attack routes. the maps, the gamemodes and the weaponry and gear are not designed to deal with an enemy EVERYWHERE. at this point, why even have a red arrow indicating where the enemy comes from? its just practically misleading if you are playing high BR nowadays.

even World of Warcraft had to do a massive overhaul of all their maps and zones when they added flying mounts to the old continents. here we get the same exact maps designed for ground combat, with no change to accomodate the new gameplay changer mechanic.

i guess its just more of the run-run-pew-pew-die-repeat gameplay most of the community seems fond of, just instead of run-run-pew-pew, you just take a taxi straight to the pew-pew.

i mean, just take a fighter plane in any of the high BR maps, if you try to down the paratrooper planes you come across, you wont even have time to look at the ground below. its good free xp, except the premium ussr paratrooper plane that seems made of stalinium. its like a flock of planes everywhere, wonder how they just dont crash constantly with each other. and sometimes, hilariously, they do.

1 Like

The Germans have never been a high priority for DF there’s quite a good bit of us so we’re not the main focus they’re more interested in trying to keep the allies and the Soviets attention instead of focusing on all factions equally

4 Likes

It is the same reason they haven’t fixed any gun sights of the American Carbines, Garands, Johnson 1941, Winchester M1895, and other guns.

I don’t know the reason either, lol.

3 Likes

Artificial balancing and magical way of doing things because if they actually had sites that were working they’d have to fix the other factions as well

1 Like

OR, we make each nation have a special drop selection for their paratroopers.

Give the Soviets an elite assault selection where they get PPSH 41s with a large ammo pouch.

Give Americans an elite engineer selection where they get foldable M2 Carbines or some variant of Thompson with an extra mag of ammo. Maybe all of them turn into engineers?

Give British elite recon selection where they get their Enfield Rifle No. 4 Mk I snipers with a large ammo pouch.

Give Japs an elite Machinegunner selection where they get the Type 96 with a large ammo pouch.

Give Germans an elite grenadier selection where they get a large grenade pouch of normal grenades plus theirs equipped.

2 Likes

Why would they not do it?

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Because they’re trying to keep this game casual and probably have to rework the entire game as well

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it isn’t even casual tho…

6 flamethrowers is a big problem. So no.

Is this some kind of joke?

The stuff the Germans get at end game are the only things that we have reliable but unfortunately it’s screwed over by dispersion when it comes to long distance combat And the FG42 grenade launcher that thing is debatable when it comes to grenade launcher even working if it decides to work.

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It is with dispersion it punishes players having skill unless you’re playing Soviets

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And don’t forget they don’t let us even choose firing modes for some of our weapons so bots can defend themselves

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The flamethrower isnt even that good. You get the same ammo as a flametrooper 1 squad and you can only fire one flamethrower at a time anyways AND you dont get an engineer so you cant refuel. There is no reason they should be br 4. Br3 seems fair since thats what the flamethrowers are.

1 Like