There is a need to implement the option like we have on conquest maps to refill our tank/bike ammo.
Multiple times I did run out of anti tank ammo on my tank when I’m on a strong position and I m dealing with enemy tanks, and couldn’t refill it just like I could if I was playing a conquest match.
There is no reason not to have this feature since it’s already present on another mode and, if we are playing invasion and run out of ammo on our tanks, a message appears in the screen stating that we have no ammo, go to a refill point. Even tho, there is none.
It’s funny how people flagged out this guy’s topic and disagreed with him, even though he was asking essentially the same thing as you, only on a particular map where the attack has a lot of tickets.
Overall I don’t know, replenishment on the one hand is necessary, on the other it’s a deterrent that makes you sometimes leave the tank and play something else.
Maybe, but I don’t know if these points should be there at all.
I could be on the tank the whole game and another player wouldn’t be able to use it and have fun.
yeah, but first i need assurance that all tank leave gray zone after some certain time/or just permanent marker until leaving the zone…if not, i dont think that’s a good idea. gray zone camping will become more commonplace.
Again, you can camp on a enemy grey zone in conquest too…yet a refill zone is present there.
One thing we all forget, is that we don’t know for sure we are on a enemy grey zone or not at all times.
Or do you? Because my play zone, it’s still my playzone.
Yes, I mean all modes. Planes… I think that reloading is necessary there. because your kills are more unpredictable and in one bomb drop you might not kill anyone.
Tanks even without ammo have a machine gun. In general planes could be limited to 10-15 drops if you think about the logic I laid out above
Sometimes I ask for a slot if an ally makes 4-5 ineffective bomb drops in a row, and I feel like I’ll do much better
I will leave this question to you, for I have no clear opinion.
Either refill points everywhere or nowhere.
Right now it’s neither, so it’s definitely worth a change.
I think that all tank’s HP should be cut in half, maybe more.
Why should one player in a tank be able to farm even more, with endless ammo?
It’s almost like tankers think that they are somehow more deserving to have zero deaths than
other players the game. It’s not as if they have more skill.
I also think that besides cutting their HP in half, the distance that TNT can be thrown should be doubled and that TNT should be able to be refilled from ammo crates
I rather have them on every mode. Ence the suggestion.
A good fighter can stay alive all match with his plane, as a good tanker could if isn’t limited by the ammo capability when the game gives the player a tip to refill the ammo even tho there is no ammo refill point.
What that has to do with the fact that there are already refill points in conquest matches and not in invasion where your odds to survive in conquest are way thinner?
My friend, there are many ways to kill a tank. On some maps or parts of the map tanks are insanely weak.
I’m playing berlin right now and sometimes I get stuck in the garbage thanks to the crooked engine and feel like a hippo. The tank in this state is very weak
You are suggesting radical things that I don’t like
I am an 80% infantry player, 15% tank and 5% airplane player and I am telling you this
1 refill if you stay on one point. Sounds tolerable to me. Maybe you would also need to get out of the tank? So there would be at least some vulnerability to do so.
It would make you think and choose the timing of this replenishment so you don’t end up getting killed by snipers or someone else