Most ppl will still use tanks from a safe distance but those few brave souls who survived cqc and managed to get to the point should be rewarded and should contribute to the victory.
Also this will make it easier to push objectives in the open under the enemy fire. You know, the thing tanks were designed to do.
To be honest how much map are cluttered if a tank miraculously can reach the cap alive or without get stuck, my homage to the driver and let him cap the point, he deserves it
yea true that why i thought having some sort of point for protecting tank would be good but i remember it being call “irrelevant” when i suggest it before.
To be fair Is still hard decide how give point for protect a tank, kill someone who damaged it? Kill infantry nearby? Stay near him and passive getting score? Etc… whatever system you use it need be exploit proof otherwise it need be removed, this mean making a good suggestion on the theme is even more Harder, if you don’t know exactly how do it, how others can understand it?
that makes sense.
to balance it (as on low BR new players with badly equipped squads would get stomped too hard by capping tanks) the capture time of tanks could be reduced by 25-33%.
this change with tanks letting cap needs to enter the game ASAP, as games will be much more fun and dynamic.
Well, to be fair 3m from it is basically looking the enemy infantry do one more step and kiss it… I would say if the task is protect it, is failed already
Personally I’d passively give a bit of exp every X seconds and give flat +Y% bonus to exp gain for all infantry within Z meters from the tank.
(With some caps most likely.)