Allow Picked up friendly weapons to be refilled from ammo crates

i understand not being able to refill enemy weapons from friendly ammo crates but you should be able to refill friendly weapons from friendly ammo crates regardless of if they were picked up or not…

this could be done by adding a simple identifier to each sides weapons if the identifier matches up with the ammo crates ID the weapon should be able to be refilled from it

so as an example

Allies weapons & Ammo Crate on Normandy would have an identifier of 1
Axis weapons & Ammo Crate on Normandy would have an identifier of 2
Allies weapons & Ammo Crate on Moscow would have an identifier of 3
Axis weapons & Ammo Crate on Moscow would have an identifier of 4
and so on…

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I agree. Also, I m not even against the ability to refill enemy weapons on a enemy crate…

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yea, why would that be a problem to begin with?

Looks like a pittance to f2p players, they will only throw something like that when they need to calm down a massive audience.

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Money. If you want to access ammunition for rare firearms, pay up. I believe that that is the issue, and I also believe that that is the reason why you can’t even pick up any firearm in the game anymore that has ammo in it. Every firearm I pick up, on both the Normandy and Moscow campaigns, is empty and at best has one full spare magazine/clip worth of ammo that can be reloaded into the firearm.

On top of that, I can no longer pick up any scoped/sniper rifles and have the scope on it. It’ll still only reload one round at a time instead of using clips (unless it’s a Garand sniper which uses en bloc clips) but the scopes are always missing and only irons remain.

This, compared to when I first started playing the game months ago when often times there was ammo in the firearm itself plus some besides, and picking up scoped rifles still had the scope on them. This allowed sniper teams with only one sniper to potentially be able to pick up the scoped rifle to continue using it, even though you can’t refill your ammo for it, however if you have a scoped bolt-action and you outfit other soldiers in the squad to use the same non-scoped rifle or at least the same ammo (like on the German side in Moscow where MULTIPLE 8mm bolt-actions use the same ammunition), then once the sniper is killed you can then pick up the rifle with another squadmate and they can utilize the ammunition they have for their non-scoped rifle.

So yeah, I believe these two issues of ‘not refilling picked-up firearms’ and ‘not having scoped available on picked-up firearms’ were implemented to make it generally less useful to pick up firearms therefore making purchases and/or grinding more necessary. That’s my running theory anyhow. If anyone has an alternative theory as to why they’d make pick-up firearms less useful by removing scopes and decreasing ammunition by making all firearms empty (at least in my experience), then present it for consideration.

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purchase’s isn’t the issue here like honestly if the devs are gonna be that jewish this game isn’t gonna last long… the concept of picking up a firearm from your fallen ally isn’t a special magical thing its only realistic… just like its realistic to be able to reload a US firearm from a US ammo crate…

so i reiterate if the devs are gonna be that jewish about little shit like that this game is gonna be fucked before it even gets popular

also im glad you brought up that scope getting removed off picked up snipers bullshit also cause that’s some seriously unrealistic fuckery…

like honestly they think being stingy is gonna encourage people to spend more money they got a hard lesson to learn… people will just end up saying fuck this game and go download COD Warzone for free from blizzards launcher or something like that

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I ain’t one for political correctness, but I am a Christian Zionist who supports Israel. C’mon, really, using ‘Jewish’ as a term to denote greed and/or selfishness?

That aside, yes I did explain my theory about the devs doing it for money, but that doesn’t mean I am defending them. Yes, wholeheartedly, I believe you should be able to pick up enemy weapons and be able to refill them at enemy ammo crates, just like I believe you should be able to pick up friendly weapons and be able to refill them at friendly ammo crates.

That depends. Military scopes are often easily removeable so as to carry them around in a protective pouch until it’s time to shoot. If the game allowed scopes to be removed, then to the untrained eye it would be possible to pick up a rifle set up to accept a scope and go about your merry way meanwhile leaving the scope on the corpse. That, or the optic can be damage in some way in the process of its owner getting killed.

That’s just me playing Devil’s advocate though. Realistically, if a soldier kills a sniper in battle, the vast majority of the time that scoped rifle will be in perfectly serviceable condition and the optic will be on the rifle itself. So yeah, we’re basically in total agreement here on both the matter of refilling ammo for pick-ups and for scoped rifles retaining their scopes. I’m just trying to explain WHY I think some of this stuff is happening, and my theory comes down to money. If you want goodies, pay for it or put in the time and grind for it. That doesn’t mean I agree with the notion, I don’t, I think in the interest of realism you should be able to obtain ammunition for friendly/enemy firearms at their respective friendly/enemy ammo dumps, and that scoped rifles from dead snipers should still have the damn scopes on them when you pick up the rifle. I’m simply explaining why I think these changes have been implemented, and why ammo refills for battlefield pick-ups aren’t allowed. Hopefully, I’m not gonna hold my breath but hopefully, they will change things in further updates.

I would have great fun finding superior weapons on the battlefield and getting ammo for them, but then engineers would be ditching their issued firearms left-and-right in favour of superior battlefield pick-ups and then refilling them with the ammo crates they can create. Ditching your issued firearm in the Military, I’m confident, is a big no-no and would get you in shit. I would be okay with the middle ground of “You can pick up firearms on the battlefield and obtain ammo for them from the correct ammo crate (enemy/friendly), but you can no longer replace your issued weaponry.”

This would mean that, because engineers can’t ditch their hammer which replaces their 2nd weapon slot, and it’s impossible for an engineer to not have any firearm at all in their 1st weapon slot, that engineers would never be able to pick up a firearm on the battlefield. It would also mean that, if you properly issue your bomber with an AT weapon that takes up the 2nd weapon slot, then that bomber likewise would be unable to pick up stuff from the battlefield. Only soldiers with one or both weapon slots empty (tankers and pilots, for example, can be fielded without any firearm whatsoever) would be able to pick up weapons. The VAST majority of soldiers that go into battle though, at least in my experience, only have one primary firearm and maybe a sidearm, with the secondary firearm slot empty, so the typical soldier in any given squad who isn’t an engineer (or a bomber unless that bomber isn’t given their AT weapon like a PIAT) ought to be able to have a slot available which can freely pick up and swap battlefield pick-ups.

For new players who only have the basic firearms like the M1903 or Kar98k or M1907 Carbine, they would be REAL quick on picking up almost any other firearm they can find and use that instead… but so be it. They wouldn’t be ditching their issued firearm, so who cares? I think that this middle-ground solution is in line with realism, and will also somewhat limit the utility of battlefield pick-ups because some soldiers outright can’t do it while others can typically at best only have one at a time.

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honestly idk about the getting in shit for ditching ur weapon thing… like if you got a basic springfield and a guy that gets killed next to you has a browning i don’t think anyone would care if you just traded your gun out for a better weapon

I think that in reality in WWII, it would be very different. Abandoning a perfectly good rifle that you were issued, at the cost of the US Government, sounds like something that could get you in shit. I think that adding that limitation would be a reasonable middle-ground between Gaijin wanting people to spend money rather than relying on replacing existing firearms on battlefield pick-ups, and gamers wanting to be able to refill ammo for battlefield pick-ups. I also think it’s realistic. If you joined the US Military, was assigned an M4A1, and ditched that for an RPK-74 with higher capacity and less felt recoil, not because of any emergency or desperate act but just because you regarded it as better than what you were issued even though you still had PLENTY of ammo for that… sounds like something that’d get you in shit and would lead you to extra PT or some other punishment/training. I mean, the guy who took an unloaded rifle from training and kidnapped a bus full of kids recently, he’s surely looking at a world of shit both from the Military world and the civilian world. Regardless, I am for combining gaming fairness with realism and ditching your issued firearm seems like a quick-and-ready way to be shit upon from a great height by the powers that be whom hover over the enlisted.

the only reason people really ditch their firearms in this game is because they have run out of ammo and don’t have an ammo crate readily nearby… but then when you run into an ammo crate a little bit down the line with a weapon that was issued to a member of your squad not being able to reload that weapon then turns into a fucking shitshow of run around picking up a gun with a single clip in it to get a single kill then ditch it for the just killed enemy weapon… which is a really unrealistically fucked method… if anything you would take the ammo packs from the soldier you grabbed the weapon from so you can use them yourself… you wouldn’t just grab 1 clip and the gun…

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I disagree. New players who find non-bolt-actions of ANY sort will happily pick up an SMG or semi-auto, and rightly so, unless they specifically intend on engagements beyond 200m which I don’t think many gamers do. It takes A LOT of time to run out of 25 rounds with a bolt-action, and I don’t think many games successfully do so unless they’re in cover and doing long-range business in a sneaky fashion.

well yea there is that case also but really what CO would discipline one of their soldiers for ditching their $85 springfield rifle for a $224 M3 smg, like especially if the guy you got it from only used 2 of his 5 mags

srry wrong prices -.-’ dunno why i didn’t see the name m1 garand for that $85 one

yea i cant really find a general price for the M1903 which gives me the impression they were fairly cheap rifles and yea i accidentally used the 2020 converted m3 price… the 1940’s price ends up being something like $15

yea i can see a soldier getting in shit if he still had ammo for and ditched his M1 Garand for an M3 but not for something like a M1918

Poor justification for badly implemented or intentionally gimped gameplay feature is poor.

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What justification?

I still stand by my suggested middle-ground, and I do not think the cost or lack-there-of of issued firearms has anything to do with abandonment of them. I also don’t think that during WWII, issued firearms were considered disposable, then it’s only after that when they decided that firearms were worth something and implemented that whole “Without me, my rifle is nothing. Without my rifle, I am nothing” thing. I think that abandonment of a firearm in exchange for a pick-up would only really be legitimately accepted if there had been a catastrophic malfunction or some other major malfunction besides the three typical ones that rendered the firearm unuseable. Casing rupture, broken firing pin, something like that. With repeating firearms, technically even the extractor could break and the firearm would likely still work because the pressure remaining in the chamber while the action cycles would be just fine in pushing the empty casing out and the ejector would push it out as normal. The extractor on self-loading firearms tends to only TRULY be useful when removing a live round or spent casing from the chamber.

As for the three most typical malfunctions, those would be failure to eject (typically a ‘stove pipe’ meaning the spent casing gets pinned in the ejection port by the bolt), failure to extract (typically the bolt cycles back a bit, but not enough to have the ejector to properly interact with the casing to push it out, so it then uselessly pushes the spent casing right back in the chamber), and a double-feed (bolt trying to double-fist the chamber with two cartridges at once, the more annoying malfunction to clear because typically you need to remove the magazine and rack the slide, then re-insert the magazine and load a round. The other two common malfunctions generally only need the slide racked and you’er back in business.)

Now I’ll give you this; it was to my knowledge in typical Commonwealth WWII doctrine (not just UK but also Canada, Probably Australia too) that the PRIMARY firearm that needs to keep running is the Bren gun. If the Bren gunner is taken out, then a soldier (probably armed with a Lee Enfield) must take that Bren gun and keep it firing. If the squad is picked off, one by one, until only ONE soldier is left, that soldier ought to be firing the Bren gun. Each and every soldier carried extra Bren mags for the Bren gun, not for themselves to use (though of course in emergency situations if they ended up having to pick up the Bren, they can use their own mags obviously), but to give to the gunner or assistant gunner. But yeah, to my understanding, that’s how the soldiers were trained. If the Bren gunner is taken out, someone get that Bren gun and keep it spitting. If only one soldier of the squad is left in the fight, grab that Bren gun and keep it hot, keep fighting, you’ll do more damage to the enemy with that and probably have a higher likelihood of survival than with your bolt-action Lee Enfield.

So, yes, in SOME cases, it’s actual trained doctrine that involves replacing your issued firearm with another, but in that case the firearm you’re replacing your rifle with is the LMG that your squadmate was issued with, and you may well have ammo for it on your person. Also, doctrine may also be that the soldier is to sling their Lee Enfield, meaning it is not abandoned, and keep the rifle on them while servicing the Bren. In actuality, did every soldier do that whom had their squadmates injured? Things are going to shit and guys are getting maimed or killed, so yeah, putting your rifle down to get the Bren gun back in the fight is probably not something they’d get in shit for because they’re IN shit and they had to do whatever they could to stay in the fight and repel the enemy. That’s not the same as ditching your bolt-action with ammo in exchange for a nifty SMG or semi-auto you found on the ground.

I think that it is very reasonable, and realistic, middle-ground with Gaijin, that we make issued firearms undroppable, which renders some soldiers unable to pick up firearms from the battlefield, but allows the vast majority of them the ability to pick up. If you’d like to make the argument that an issued firearm that has no ammo left should be able to be swapped, I’m down for hearing it, but I think my suggestion is as mentioned; reasonable and realistic. At least it would fix this stupid “You can’t get ammo for picked-up firearms” problem, and once that is dealt with, THEN we can bring up the suggestion of allowing us to swap out issued firearms for pick-ups, but for now I think my suggestion is a middle ground worthy of consideration for penny-pinching and content-witholding Gaijin who seems to be making things as difficult as they can manage for free players to entice as many as possible to put down money.

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honestly im in agreement with that idea to make it so you cant drop your issued firearm unless its completely empty :thinking:

would make it so any soldier with a spare 2nd weapon slot locked or unlocked would be able to grab a 2nd off the ground at any time but the only time you’d be able to swap your primary would be if you can no longer continue firing it :sweat_smile:

it would be cool if they actually added that action into the AI so any soldier with an available secondary slot would pick up the LMG if your gunner died

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After the battle, if you are not dead, you can get back for your weapon.

For example, LMG for German squads was heart of the squad. What do you think, if MG gunner was killed that someone else would not take the gun and use it? Heck, the whole squad carried extra ammo for the MG.

At least MG should be an exception.