nah… most fair way of balancing would be per match basis and not on global basis.
its based on both actually, but global balancing should be extra xp not extra ticket which has no effect due to stupid AI. Yeah, I never said it works, only that we have nothing better.
nah… it is based on global stats for map taken few weeks or months before they shift the balance.
if you had per match basis it would be based on strength of both teams.
yeah, how do you know that without BR?
you could use K/D, WR and other stats to determine some kind of rating for player and then based on average team ratings and disparity between teams set tickets and cap capture times.
now cause of bad balance if sweaty 4 stack comes to less playable faction they can capture points in seconds, or have lots of time to defend their caps against team of newbies.
Unplayable? What server? I play Moscow Axis a lot and it’s pretty even. Hell, yesterday we got rolled more often than not and I quit to play some nice soothing Tunisia Axis (what a world).
Sometimes you just have shit luck and there’s a bunch of people squading up and you’re 1v4ing people who’re constantly relaying info to one another. It happens.
Checks out, I play US server lol.
well i play EU servers and most of the games are relatively easy. sometimes you have some harder match, but it isnt end of the world.
It can get absurd. Sometimes you get a match that is a total slaughter fest, it takes a minute to cap with like 20 soldiers in the cap zone and no opposition, you burn through 400 tickets to get there…and you get 50 back. Switch sides and one guy touches the cap and its gone in 20s and they get to 1000 after each cap