Allies Moscow is completely unplayable now

Haha its pretty much equalized now and started to go the other way. I was at 43% win rate in the rough times, over the last week its shot up to 55% and climbing (total winrate)

pretty big switch in a very small amount of time.

Allies will be back

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Last 2 matches constant F2 and MKB42 spam, your tank will live for few seconds while enemy can live for 2min or more. In our team nobody builds AT/AA guns while enemy team knows that you could build them. Merge where are you? i’m tired of those unbalanced matches.


Two lost matches = campaign is unplayable ?

I want to see more Soviet failures :joy:

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Here two more



plus bonus

They won the second match because of rally points, not because they were killing you more efficiently.

Yeah, the main reason I never liked Moscow is because clans love it there.
Its not even just a skill and communication issue, but thr massive power gap between new players and veterans.

But still, its the all time most popular soviet campaign, with almost every match having a T-34 spammer.

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Yes. The axis is too strong.
let me fix your.

Kiraly 39M > PPSh-41
If Has vitality perk and close combat
Kiraly 39M > Fedorov

vitality perk eliminates the difference between MKb and Fedorov

Sniper MKb > sniper AVS
This is literally a modern assault rifle with a 4x sight

also, the axis captures points faster. The axis has more reinforcements.

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Worst balancing mechanism ever across all campaigns messing around cap times, ticket bonus and ticket bleed

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Started playing on NA server instead EU/RU and 90% of the matches are win for allies. Now i know why your opinion is so different from mine. NA Axis players seem to be always asleep and can get flanked easily, they barely react to your tank shooting 24/7, while EU/RU Axis players are all on Panzerschokolade with wallhack installed into their brains that will instantly detect any tank/plane and obliterate it within 2000m radius.
US server = Soviet sweatfest
EU/RU = Axis sweatfest

I didnt believe that ticket difference made a real difference until I have seen Tunisia Axis start dominating.
The mechanism is more complex than most people think though, its not just extra 100 ticket and 3 sec less cap time. For example I noticed in Tunisia that player count present in the match greatly impacts these numbers and AI equipment also changes based on current win trend.

Its not perfect, but that is the most fair way of balancing at the moment.
The lack of BR and 3 servers with 6 campaign not to mention cross play off is too much to fairly balance without these mechanics.

nah… most fair way of balancing would be per match basis and not on global basis.

its based on both actually, but global balancing should be extra xp not extra ticket which has no effect due to stupid AI. Yeah, I never said it works, only that we have nothing better.

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nah… it is based on global stats for map taken few weeks or months before they shift the balance.
if you had per match basis it would be based on strength of both teams.

yeah, how do you know that without BR?

you could use K/D, WR and other stats to determine some kind of rating for player and then based on average team ratings and disparity between teams set tickets and cap capture times.

now cause of bad balance if sweaty 4 stack comes to less playable faction they can capture points in seconds, or have lots of time to defend their caps against team of newbies.

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Unplayable? What server? I play Moscow Axis a lot and it’s pretty even. Hell, yesterday we got rolled more often than not and I quit to play some nice soothing Tunisia Axis (what a world).

Sometimes you just have shit luck and there’s a bunch of people squading up and you’re 1v4ing people who’re constantly relaying info to one another. It happens.

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Checks out, I play US server lol.

well i play EU servers and most of the games are relatively easy. sometimes you have some harder match, but it isnt end of the world.

It can get absurd. Sometimes you get a match that is a total slaughter fest, it takes a minute to cap with like 20 soldiers in the cap zone and no opposition, you burn through 400 tickets to get there…and you get 50 back. Switch sides and one guy touches the cap and its gone in 20s and they get to 1000 after each cap