Back in 2022 aircraft gunner were introduced with the promise of switching seats and manning gunner seats. Did this get canned?
Gunner seats : I would assume AI could implement basic slow turning maneuvers or fly steady. Similar to the passive and aggressive AI infantry commands. Could have an “Evade” command or a “Steady” command. This may be impossible for console players but… you could still be able to crudely fly with the keys while you aim the gunner with mouse, similar to free looking. Having the ability to change gunner seats would be incredibly fun and add a new skill to the game.
Bomber sights this is must at some point. Being able to precision bomb without diving and skimming the ground would be cool. I would suggest having an altitude requirement to use bombardier, maybe it could only activate between 400-500 or something. Switching to bomb sight would allow for lateral adjustments. This would mean you need to have a strategic plan on your bombing run, but still be venerable to air and ground opposition.
Gunner/ Bombardier specific perks Perhaps we could have a new class of soldier. “Gunner/Bombardier” Similar to loader and gunner perks for tanks, could we get some added crew specific perks?
Bombardier perks- Vitality perk “increased altitude ceiling up to 600” Speed perk “more accurate/resposive adjustments to bombing run alignment”. weapon perk “accuracy-less bomb spread” the norden bombsight i think had an accuracy of 75ft or 23m during testing.
Something along those lines…
Gunner Perks- I think the perks are fine for AI, but if we do have the abiilty to switch seats I would think some new perks would be needed. Speed perk “gyro perk for aim stability” Vitality perks, instead of flight stamina, this could be applied to increase overheat time, similar to stationary mg’s. Weapon perk can stay at detection range.
Also…Is there a B-17 flying fortress in our futures???
I love flying planes and would love to see some additions to the aerial game mechanics!!!