If you aren’t already aware, and as confirmed after harassing the local urban fauna, the value of of every squad is the same.
Spoiler
The give you a bit of context, the ticket count of every map (except conquest) is obfuscated by 3 factors:
- Differing ticket counts per map and mode (and even which faction is attacking)
- Different squad spawn costs per map and mode
- That no matter what the actual ticket count is, it will be initially displayed as “1000” on battle start, and reduction on ticket count is actually a ratio of the actual amount and that “1000” value.
Tickets are expended by the attacking team upon spawning the squad.
That means that, outside of Conquest, spawning a squad drains ticket count, not killing the squad or its members.
Conquest doesn’t follow that rule. Spawning a squad doesn’t drain ticket count, but by the capture zones, as well as individual soldier kills.
Spoiler
To combine these facts, in Conquest, the more you kill and the less lives the squad has, the better, but in other game modes, you need a player to spawn in a squad to drain tickets, so in order to actually drain attacker tickets, you need to wipe a squad completely, and that is harder to do with larger squad sizes.
In short:
The value of your squad in all modes other than Conquest is significantly influenced by the number of soldiers in the squad, as the spawn cost for all squads are the same. This includes vehicles.
Which leads us to the problem.
Since all squads and vehicles cost the same to spawn, the merit of a squad is based solely on how much firepower you can stuff into the squad.
As you might imagine, certain squads are not particularly well suited to the meta as a result, but since the value of their squad is the same as the rest, they may be detrimental to spawn in the first place given their lacking potential.
My proposal is to lower the spawn cost of smaller non-vehicle squads to lower their impact to the team when they inevitably die.
The 7-man squads- Assaulters, Gunners and Flamethrower squads can maintain their spawn costs alongside Riflemen, who trade specialists for numbers.
I’m not going to provide specific numbers because, to reiterate, the spawn costs vary from map to map.
The rest are up for debate.
I want to focus on, in particular, the Sniper, Medic and Rider squads as targets for reduced spawn cost.