All Materials in Enlisted

default       - hard ground with grass;
concrete      - smooth concrete road, asphalt, concrete floors;
stone         - paving stones, stones;
steel         - metal surfaces, metal objects;
soil          - ground, hard ground;
leaves        - heaps of leaves, sheet layer;
dirt          - soft ground cover;
roadSoil      - rolled earth road;
roadmud       - road covered in mud;
sand          - loose sand on a dune, increased slip;
moon_sand     - moon sand;
sand_slope    - sand on the slopes;
quarrySand    - deep sand in quarries;
roadSand      - trampled sandy road;
snow          - snow;
mud           - deep mud;
ice           - clear ice;
roadSnow      - snowy road;
rocks         - paving stones, stones;
rocksSlipper  - wet rocky surfaces with increased slip;
gravel        - gravel on a railway embankment or gravel path;
fabric        - fabrics, tarpaulin, etc. types;
glass         - glass surfaces;
wood          - wood surfaces;

Based on physmat.blk

This doesn’t define texture! This defines physical material.

3 Likes

Thx for the post.
Is there known data of the effects, the different terrain materials cause e.g. on movement speed of infantry/wheeled cars/tracked vehicles or blast/shrapnell radius of HE/bombs/grenades etc.?