No matter the faction, no matter the campaign, no matter the mission, i dislike all the maps.
The maps don’t feel like they are created after historical sites, rather they put in certain stuff and build the rest around it without proper care or balance or history.
As a pilot, you either have too much space to bomb or too little space to bomb, rarely a even space where bombing truly matters. But observing the bigger picture, you see how close the other maps of the same campaign are. Hopefully weather gets added to add some difficulty, as of right now, not even cloudy weather exists.
As a tanker, clutter, destroyed tanks, stools, small rocks, rubble, trees and so much more is ALWAYS SOMEHOW SOMEWHERE blocking the damn tank! Or Car. Or Bike. It truly gets on my nerves, how easy it is to get your damn tank stuck on or in whatever there is on the map. Forcing tankers to take their commanders out for some fresh air to SEE, if something is going to ruin their drive aaaaand he got sniped. It certainly ruins the expirience of driving a WW2 vehicle and giving support to the infantry, only to find out, that pretty much everything on the ground laying, even the destroyed flakcannons can hinder the movement.
Also the hills and valleys aren’t suitable for tanks, some incline or decline on uneven ground and the damn tank doesn’t stop clinkering or behaves badly, not making it easy to use terrain as advantage.
As Infantry, holy smoking barrel of a Dshk! The maps are cluttered with stuff and foliage and junk and barbed wire, which we can’t remove unless we use explosive and even then it is questionable, if it gets removed or not. Engineers build things, we can dismantle and destroy these things, but the stuff that is already part of the map, wow, i love getting my soldiers stuck and damaged of stuff, that can’t be removed, because they are part of the map.
And that was just the unnecessary stuff on the ground, the buildings we can scale and reach spots on the map, because the climbing mechanic is that bad, is mind blowing. Getting into attics and building rallypoints in them, so the enemy can’t destroy them with gunfire or even explosives, is almost cheating. And one of the reasons why i made this. Last match on the berlin map, one crazy soviet got himself on a roof almost next to the last spawnpoint and build a ampulomet in such a way, he could easily bomb the spawn and the last cappoint, while not being reached and shot at. He even had a pretty good rallypoint hidden in the same building. It was no fun in the end.
Which leads me straight to the next issue for infantry, the frickn mission points and spawnpoints! How is it possible, for enemy infantry to stay at the point of the map, where the next ally spawnpoint will be? I’ve seen this happen a few times, losing roughly 100 spawnpoints to this massacre. Even more, when they place AP mines before being forced to leave via map move. And then there are spawnpoints, which makes you question what the devs were thinking. One of the best candidates for this is the awful axis spawn on the Stalingrad Railway station part, where they have to cross all the rails to reach the building while the russians have 2 MG placement facing their spawn as part of the map from the start, sounds almost like DDay but in DDay you have atleast space for tanks and the spawn is downhill, not uphill and easy for HE and ampulomet bombardment. And we got another unfortunate spawn like that in Tunisia, again for the Axis what surprise.
And the cap points, who though it was a good idea to put a cap point in the middle of a bridge or on a wide open field with both sides having access to trenches and buildings on their side or other terrible to defend/attack spots, making one question why these points are important to begin with.
Overall, i don’t really enjoy any of these maps at all. What would make these maps better, would be to rework these cap/spawnpoints and making it able for us to remove certain parts like the destroyed tanks and other things from the maps. When someone abuses the climbing on the maps to reach certain spots, well, good for him and another bad for the map creators, because these lead very quickly to abuse and ending a match too soon for everyone.
One of the reasons why i like the Paratroopers, finally not bound to these godawful spawnpoints and setting my rallypoint in a way better place.