Airplane smoke bomb loadout

Is it possible to add a feature that allows aircraft to switch between normal bombs or smoke bombs as a reloadable loadout after dropping their first bomb loadout at the supply point?

3 Likes

That seems somewhat unrealistic and pointless (I’m going to completely sidestep the realistic bang for buck rationale) just from a game centric perspective. You need to score kills with your squad/vehicle to progress - how are you planning to progress without doing any damage ?

Why don’t you use the radio squad or a mortar instead ?

2 Likes

It has been suggested before that delivering smoke for cover (by grenade, artillery, mortar) could score some points.
If that happens, I like the suggestion of dropping smoke from a plane.

1 Like

Sure, but flying 2.5km back to the supply point and then flying another 2.5km back to the battlefield just to drop smoke bombs is not a good idea.

It’s better to have all radio operators call smoke bombs, not just limited to radio squads.

Thats why TS suggests:

Only if they are WP; otherwise, they would be pointless in terms of score and with how weak smoke is already in the game.

Unless this aircraft is disposable and does not return supplies, there is no difference.

A disposable human flesh guided smoke bomb, which sounds even more…unclever.

That’s exactly what I see a little differently.
Because the game already includes tactical elements.
In the end, it doesn’t do any player any good if they kill hundreds of vehicles and people, but the side with the most kills loses the game because they don’t achieve their goal, e.g. capturing a point. Kills are just one building block to victory, but not everything.
I’ve been able to decide games several times by setting up a smoke screen at the right time for my team. Because the smoke allowed the team as a whole to advance and push the enemy out of position.
And that’s exactly what I think is a shame at the moment, because most players don’t even consider using smoke because they only look at the game from the first person perspective and are keen on kills. But don’t play as a team.
As a result, they often do not recognize the tactical value of a well-placed smoke screen, which may lead to victory.
Hence my suggestion to give the smoke component a slightly more active role, or to create further options for its use, for example by dropping aircraft that the player can control himself.
In the end, the developers of the game have to decide how best to implement it technically.

I’m not disagreeing with you on the aspect of tactical options.

There should be more, but atm the pace of the game does not support any tactical options unless they can be deployed in under 5 sec.

Irrespective of the Historical absurdity that is deploying smoke bombs by aircraft, it doesn’t work in the game because you can’t actually level up your aircrew with them, you need kills to do that.

The other issue with bombs is their inherent inaccuracy in game - and there are plenty out there who use ā€œhelpful appsā€ to assist them in getting bombs on target with pinpoint precision. So unless you’re on of those your tactical smoke deployment will be ineffective at least 50% of the time if not more.

With the radio operator you can call a precise smoke screen that you literally draw on the map. It doesn’t get more tactical than that.

Use correct tools correctly.

Please don’t forget, we’re just talking about the possibility of changing the loadout. Not about changing it in general.
To create an opportunity to influence the battlefield through tactical options in the form of supporting your own team. If someone prefers to level up their squad through kills, they can still do that. Nobody is forcing him to switch to a smoke bomb.

For example, I have already leveled up my pilots and aircraft squads. That’s why I play the game to hopefully win an exciting match as a team. The grind has been on the back burner for me for a long time.

I don’t think it’s absolutely necessary whether an activity has to be placed within 5 seconds. After all, today the explosive bomb cannot be sensibly dropped within 5 seconds.
Summoning the bomber squadron also takes significantly longer than 5 seconds, as they first have to reach the combat area to the drop zone. And even then there is the risk that only a few of them will achieve this unless they are intercepted or shot down first.

Regarding the accuracy of the self-dropped bombs. I think that you can throw these with enough precision to achieve playful effects. After all, you can use the explosive bombs to hit and take out an enemy tank. In the end, it’s all a matter of practice and a question of how unhindered you can act as a pilot here.

As mentioned above, this is just about creating another option that no one will be forced to use. If someone does it successfully, it will also help you as a team member. If it is not used, nothing will change for you as a member of a team. And you can still throw fire into it against enemy machine guns. According to the motto: everything can, nothing has to!

partially agree but let the players freedom to decide. Good decision comes from experience but experience come only from bad decision