On Airfield East, there is newly a really cheesy spot to build a rally point, I dont think this is how this map was intended to be played. Yes clever rally points are nice, but this is one just too much, this hast to be a bug.
I remember that there were rallies like that inside the building even before. Its a common problem with large objectives.
Stalingrad maps have many cases.
This first objective is a broken disaster - its increadibly difficult to actually push through the objective because you have to come through just two small doors - which the entire defending team has in its sights.
One tank that constantly bombards the back of the hall with HE can lock out 90% of the attackers.
Not necessarily I’ve seen attackers steamrolling entire human enemy team, They had two or three people pushed through the doors as decoys and the rest pushed to the surrounding buildings outside of the objective building AT guns, heavy MG’s, taking out the enemy tanks, etc. Depends on who’s attacking and defending I watched that objective fall within 30 seconds. The second objective was a little more defended, took the attacking team roughly 3 minutes to capture it after steamrolling the first objective.
This game has severe balance issues, 40% of matches end with the attackers getting raped at the first objective until the end of the match.
Airfield map is just the prime example of this problem.
to me this shows lack of skill and strategy, theres lot of places to put a rally and flank back on point
something like this:
If you push hard enough it’s pretty hard for the defenders to put up a reasonable defence.
In the clip, we took it immediately.
(Btw the soldier is the fastest possible soldier in game equipped with sword)
Much like that yes