I know and im talking very calmly no?, keo is not really a problem plane got nerfed future BR make this change almost unnoticiable, i think the problem is what this can lead:
if bad playerbase cant spam plane for get score
bad playerbase start spam tank HE
So dev need nerf tank HE? and after this bad playerbase start spam ex: molotov, developers nerf the molotov?
Im sure there are better way for solve at least for a good half the bad playerbase spam other than reduce overall equipment efficiency and i hope dev can find it, but for the moment this change it only create a snow ball effect who impact on other aspect of the game expecially with another event incoming
Canât believe this rebalance just happen in the worst way. I even doubt if you devs really tested before release such ideas. Aircraft rockets and bombs are not only for infantry. They are mostly used for treating vehicles that teammates cannot handle. And you cut off half of the bomb or rockets. Now IL-10 cannot kill Tiger II (P) easily, Also for Bf 110 C-7, 8*50kg cannot even kill T-50 in a row, let alone T-34-76. And How could a single 250kg and 4x 50kg kill a KV-1? Just thinking of that!
In brief, this rebalance is too radical. I propose the following rebalance plan.
Basically senior players pay to you (premium account, gold and squads), not those sniper and mortar camper. If you devs wanna earn money please do not break our heart again and again. I would really appreciate it if dev team could rethink of this rebalance @ChuchaDrucha.
maybe points need to be bigger and not CAS damage smaller? some points are just too small.
also lot of points are in buildings where bombs arent effective.
You do not need a rifle with the 9 man infantry squads. Waste of silver orders to buy rifles. Spend everything on grenade pouches and molotovs. I prefer molotovs. If you aim well, you literally disintegrate entire teams. And then it is a wall of fire which lasts forever those pesky gun gamers need to pass to get to the objective.
But none of that can heal having to suffer playing with absolutely incompetent teams which use the sole rally point which only you build, and draw the entire enemy team and their moms to it.
it seems i will need to take playerbase info again⌠i expect drastic changes in normandy playerbase. i know that i wont be playing allies anytime soon⌠maybe it is time for tiger to make a comeback
Stop nerfing everything! If aircraft really over powered than bring the last version AA back instead of making aircraft is no longer aircraft and AA is no longer AA.
If you want to replace our 250kg bomb with 50kg bomb, you should make it useful first. First of all, any plane (at least a bomber) should have basic anti-tank capabilities, and a 50kg bomb obviously cannot deal with tanks. You can imagine that your team was blocked by a tank, and you used a plane to fly for dozens of seconds just to drop a 50kg bomb that could hardly destroy the tank. How sad it was.
What is the concept and role of fighters and attackers?
Now what is the difference between fighters and attackers after this dumbing down process?
Why the aviation should be nerfed?
Why the everything is being nerfed to suit the needs of"infantry" users?
Then there is no reason to limit the aviation slot to 2 if the aviation become not harmful after the nerf.
Please answer this, I want to know your principles and game developing philosophy.
If you want less bomber spam, buff the fighters and the XP they get for destroying bombers.
Every time you nerf bombers, it means it is less of them, which in turn means it is less incentive to put a fighter in your lineup to deal with the bombers. Which also means tanks can have a field day, since there is nothing countering them.
Donât forget how the nerf of AA has started. Event mission â Kill 20 soldiers by using AA â Noobs found out how to get easy kills â Ok we made a mistake letâs nerf it to the ground.
I dunno about this one. AA is already quite good at dispatching aircraft. I would say that 3 plane cycle bombing needs to be nerfed and maybe AA should be more accessible but nerfing ordinance shouldnât be the go to.
I mean for one itâd be pretty easy to just put some static AA emplacements around the map that people can use. Quad 50s, Flakverlings, and funny Quad Maxims. Whether or not they should be able to engage ground targets could be debated but generally, if spawns or objectives had AA it would help combat overperforming aircraft. On the other hand maybe incentivise pure fighter playing as well. Maybe make it so if you choose to come in with ordinance the wait time increases and if you come in as a fighter without it you wonât have to wait as long. Couple that with maybe a pilot ace achievement and youâd have less overperforming cas.
Make ability to take aircraft as it was in âTITAN RISEâ (OBT)â, then you need to collect points to take the vehicle (solution that excludes Nerf of aviation)
FAAAAAAAT L. Been praising all the events and quality of life updates enlisted has put out recently but this wipes all that out. I mean damn, I never look at the forum let alone reply but damn yâall messed up so bad I had to say something⌠ridiculousâŚ