Aircraft problems

There is still many issues with aircraft.

Bf-110 in a dog fight, aim at the marker and bullets dont go where their aiming. these cannons just wont hit their marker. it is very annoying getting on a tail of an enemy aircraft and shooting where your ment to shoot. and the bullets just dont connect

a-20 can outturn the bf-110. Before i get the people claiming “Skill” I have been in aircraft alot in this game. I know how to play it and many other games. and also have years amount of research and experiance in aircraft

Now the Bf-110 was designated as a fighter bomber. Or a heavy fighter. The a-20 was seen as a night fighter and bomber, These are not ment to be able to turn as fast as a heavy fighter. I am aware the 110 is set up to be a ground attack. but its not that good in the air. Yes i have killed a couple of aircraft. but its inconsistant.

p-51c-10: Incorrect amount of bullets. The aircraft in enlisted only carries 250 rounds for all the guns. but in reality, the aircraft carried 1,840 total rounds (380 rounds for each on the inboard pair of 50 cals and 270 rounds for each of the outer two pair).

German rockets vs Allies rockets: german rockets are far more powerful compared to the allies.

The aircraft flight model in general is still wonkey, The rudders dont feel like their working too well based off of the mouse movements. their still doable. but just dont feel correct.

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that could have been a fully starred a-20 with combat flaps since those do effect your turn times

if you mean what i think it means then they have 250 rounds per gun but because they are all synced to fire together so it only shows 250 bullets

Thats true. but it still shouldnt out turn a heavy fighter. its just odd that it can

Not all guns have 250 rounds. The inner guns have 380 rounds

I can confirm a stock a20 outturns a Bf110. Done it hundreds of times

oh yeah it is odd, just as it is odd for a bf110 to win a turn fight with a p-38

ah ok, though i think they did that to not provide too much information since unlike war thunder they don’t tell you how much you have in total and just give you how much is loaded in each guns

ah ok, i assume you did it with combat flaps but that’s all i know about plane fights since to me a sherman or a panzer 3n is more valuable than an aircraft

Yeah combat flaps

sometimes you can win if you get the drop on the lightning, but normally the p-38 should win.

Sometimes the devs dont actually do their research into the aircraft. the p-51 doesnt actually fly how it should in real life nor the stalling in this game is correct at all. Majority of the warbirds should have a very very bad tip stall (wing dropping badly) over the traditional nose drop. Its just not feeling correct at all

ah thanks for telling me ^^

I have done it with take off flaps and they still manage a tighter turn.

or if the p-38’s pilot is dumb enough since that is a level 4 unlock like bf110

that could be the case but it could just be them not wanting to model the last 130 rounds from the model that they likely brought in from war thunder.

yeah i’ve noticed that too in my limited experience in the air allied pilot after all same with busted DMs like i’ve been grazed by a few bullets and had a hard time flying once so i hope those get fixed

i hope that gets fixed since it’s just another reason to nerf a-20

There is nothing particularly unusual about an A-20 out turning a 110 that has radar aeriuals, 30 and 37mm cannon and rocket tubes hanging all over it!

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there is. an a-20 isnt designed for dogfighting, its far heavier compared to the 110 and i believe has less power to weight compared the the 110. the bf-110 even with its armament is still lighter and is desiged as a fighter bomber, meaning its made to fight air and ground targets. everything combined on the 110 is still lighter compared to the a-20

That’s nonsense - it treats “dogfighting” as if were some sort of qualification that had a value in and of itself when it doesn’t.

Al ther is is power to weight, wing loading, mass, etc - these form an equation that define how manouverable an aircraft is.

“designed for dogfighting” is not something that gives an aircraft anthing real.

Hanf enopugh weight on a Sopwith Camel and it loses manouverability - take weight out of a Buffalo and it gains it - that is what matters, not “designed for dogfighting”

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Out of curiosity. Has the BF110 maybe more engine power and could escape into the height?

You get shooted in the back then.

i don’t care about fighters as for the rest both can outturn each other depending on the situation and tactics and yeah they fucked the rockets of the 110 beyond repair

I understand all of that mate.

an A-20 weight is far higher compared to a bf-110. The wingloading on a a-20 is far far higher. its not designed at all for a turn fight.

Comparing a bf-110 to a a-20 on paper. a bf-110 should destroy the a-20 anytime of the week. Hell even in real life the bf-110 should destroy the a-20.

The A-20 has more power, but the 110 has much less weight - even the G versions

If you can read German there’s a whole lot of German performance data at Me 110 Performance

This page in particular - http://www.wwiiaircraftperformance.org/me110/me110G-2-chart.jpg shows climb performance for a G-2 as in the game, with “nebelwerfer”, Mg151 and Mg 17 - it’s climb rate maxes aout at about 13m/s at about 2000m I think - which is about 2500 ft/min. Doesn’t say if it is the radar equipped version or not.

Cf the A-20B at max 2100 ft/min until 7000ft - http://www.wwiiaircraftperformance.org/A-20/A-20B_41-2671_PHQ-M-19-1309-A.pdf

Now add in all the extra the plane is carrying in game, and substiotute a A-20G with 1800 hp engines instead of the 1600 in the A-20B and I’d guess they are probably pretty simlar - indeed hte A-20 might even be better.

If you take the 2 a/c data from WT - fuly upgraded A-20G has a climb rate of 10 m/s in RB, 110- G-2 13m/s - again adding armement will significantly impact on those - if you add the 37 and 4 rockets it loses 640 ft/m, which is a pretty much 3m/s.

Corresponding penalty for A-20 with 4 x 500lb bombs is -454 ft/min, which is about 2.3m/s - but the A-20 can drop the bombs and lose the penalty - the 110 can’t drop its cannon or the rocket tubes - although it can shoot off the rockets.

So climbing away? probably not!!

Also - top speed from that german data about 470kph until 2km altitude.

The A-20B document linked earlier gives a cruising speed of 278 mph at 5000 ft = 447 kph - at 75% power - so running away might not work either!!

I see an amatuer squawking what he thinks the world should be like - so sad…

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if were looking at warthunder stats for what ever reason.

The bf-110 in RB turn time is 24 seconds upgraded compared to the A-20 turn time of 34 seconds. Even with the rockets loaded into the bf-110 it will still have a far quicker turn time compared to the a-20 with 500 kg bombs. As i mentioned earlier. the a-20 was out turning the bf-110. Which you didnt read. you completely ignored that.

Also, the bf-110 g-2 does not have radar. that is the g-4.
maximum continuous cruise speed of 141 knots (261 kph) at sea level, 264 knots (488 kph) at 16,400 feet, 261 knots (483 kph) at 22,970 feet, and an economical cruise speed of 188 knots (335 kph) at 13,780 feet. It has a landing speed of 81 knots (Messerschmitt Bf 110 (Me 110))

I enjoy that you call me a amatuer when you completely ignored the fact I was originally talking about turn fighting.