We gonna have amazing Radio Operator Squad abuse to call thousand tactical bombings against the target!
Look at these guys!!! Just stand behind the frontline and call the bombers to drop 10000000000000000000000 bombs against the infantry and objective while allies just go ahead and cap the objective with 0 efforts (unless if friendly fire is enabled) 100 kills in less than 4 minutes along with the help of suicide bombing, the game will instantly be turned into The Blitz 2.0.
(/s)
Thoughts?
(P.S; Yep, I have read the full post about it. Amazing addition but it could be abusable. Just my thought on it.)
(Postscript 2: Yes, this is the low effort of gaining kills easily by just HE spamming the airstrike against infantry and tanks by just standing behind the frontline then called the airstrike, it just requires no effort. )
hey, I donât know if you read the full post, but, in case you didnât notice, they are giving us the option to repel such an attack and that the cooldown is 2 minutes, enough time to mount a good counterattack.
I also see it as a different problem: more people will fly around to counter bombers which means less people will be attacking/defending. 4 human players, half take to the skys, one builds an AA gun and the point gets over run as a result
Great idea to counter that with 10 players, even more are distracted building stuff or flying with some fighter plane, so how many ppl play the Objektive than? By now most ppl have trouble to press W, after this update if player count and maps size insât increased weâll have a no longer a pleasant time.
Ppl here argue for counter play, but the core thing is you donât have enough player to drop on that for a counter play.
I think the current amount of air strikes and arty are just fine and dont need another LARGER set of explosives. Id prefer maybe recon planes? Mortar strikes? Other things that change the dynamics but arenât just massive boom booms again.
Yes. Itâs what I told them too. Instead people are happy with more bombs. I must be getting too old, I donât get why they are happy with it. It wonât even make fighters more relevant, you can only get ONE in the air⌠to take out possibly THREE bombers⌠that EACH can soak up all the fighterâs ammunition load.
This is stupid because as many people knows, plane vs plane damage are just unrealistically broken. 13mm, 20mm autocannon etc are just âautocannonsâ by name, they act like full auto 9mm machinegun against planes. The AA Flak gun cannons themselves are pretty bad against planes, how are we expected to deal with AI bombers who probably will be armed with Aimbot laserbursting AI gunners? Itâs disastrous for all side, but mostly for Axis, only the Bf-110 would be absolutely killing them with the 37mm
Really, since the map is so narrow, it is very easy to generate bottlenecks, expanding the map is the best, it does not matter if they have to rework everything, since it is worth it, because I am getting tired of that while I am leaving to build a meeting point the attackers have already reached the point and are already sweeping my companions